Neopets Faerie Fragments Guide

Welcome to my FF guide! Whether you are playing just for fun or to earn NeoPass rewards, I hope you will find it helpful. Happy matching!

What This Guide Is Not

Currently I’m not covering any content relating to the main storyline, side story levels, or cosmetic features like the closet. I might cover some of that stuff eventually, but this guide is mainly focused on completing the main match 3 levels and earning level rewards like NeoPass items and the Matchmaker avatar. Currently there are only a few ways to earn NeoPass rewards: through the daily login calendar (Daily Stamp Card – repeats every two weeks), completing achievements, completing tier 1 of the Tower (only 3k NP), and participating in monthly events (3,000 bronze coin milestone, bronze coin prize shop, and possibly leaderboard competitions). Of course, there are also NeoPass quests on Neopets itself.

First off, you can play the game without spending real money! It will be slower going, but it is entirely possible. I do not spend money, and on average it takes me a few weeks to beat the whole game.

General

Starting at level 55, every level ending in 5 is Hard (purple) and every level ending in 9 is Very Hard (red). Prior to that, only levels 39, 45, and 49 are Hard.

Varia is a solid Neopets partner. Partner abilities never cost a move, and Varia’s in particular will even target areas with concentrated obstacles. The first phase creates a 3×3 bomb, while her max ability creates a 9×9 bomb. Either is great for buying time or wiping out most of the board, respectively. Additionally, her charging color (red Neopets) is available on every level.

Tia is the second best Neopets partner, and is required for some achievements and daily quests. Bear in mind that not all levels have green Neopets, and she does not target obstacles. I don’t recommend using her on hard levels, but her max ability is equivalent to using a Nova Rod, and is thus pretty useful against early game objectives that require matching adjacent. By removing one color on the board, powerups are more likely to be made, and her ability will not remove existing powerups.

Most levels have the same basic Neopet colors – red Draik, yellow Kougra, green Shoyru, and blue Aisha, but it is possible for fewer colors to spawn during the level. Fewer colors will lower the difficulty as it makes powerups easier to make. Most of the time it’s red, yellow, and green when there are only three colors. The fifth color is white/teal Korbats, which most often appears along with the other basic colors when you have finished the objectives for a level. Pink Unis are also possible, but only as part of the level objective.

Tip: When you beat a main story level and it shows the rewards you’ve earned, “Tap to continue” leads back to the town screen, and the Next button leads you to the next level confirmation screen.

Lives and Coins

Hearts/Lives are the most easily renewable resource. The best way to get more lives is to participate in events and sides games, particularly Match Dash – you get 60m unlimited lives when you are the first to beat 15 levels, which can then be repeated. Achievements are also a good source of unlimited lives. Please note that you can save them indefinitely by not claiming your achievements until you need them. Once you do, they will be sent to your notices and expire after a couple weeks if you don’t claim them there.

If you join a Guild, you can give or receive hearts from guildmates. Giving fulfills the NeoPass quest for “gifting energy” and also rewards you with 5 Gold Coins. Please note that you can’t see old requests when you first join a guild. For receiving hearts, they are automatically sent to your notices when you are given 5/5, or you can manually send them to notices by refreshing your request for hearts.

Gold Coins are a powerful resource, but quite expensive to use at 900 for five extra moves. Spending coins should be used sparingly: only on difficult levels to buy 5 moves when victory is readily apparent. I don’t recommend using them to refill lives unless you are just playing to pass the time. There is no shop where you can spend them, but sometimes there are special activities during events that use them. (Ex: the Hatchery during the spring event, and the 50% Bronze Coin booster during events.) Endless mode also costs 500 Gold Coins to get a second play, but do note that so far it hasn’t counted for NeoPass quests.

For perspective, you can expect to earn about 21,000 Gold Coins from playing the main levels (20 for Green, 50 for Purple (Hard), and 100 for Red (Very Hard)), and about 12,000 from Gift levels, which occur every 20 levels until level 200, and quickly slow down to every 50 levels. Tower Mode is a great source of daily Coins, and Endless Mode and Guild Grapple provide additional opportunities.

Side games can be a nice source of various resources, but are not worth using resources just to beat them. For instance, the top of the Rainbow Fountain tree is just 3000 coins… but you have to beat 150 levels near consecutively to get there. It’d be easy to spend more coins than you’d earn if you rush it.

Powerup Items

These are the special items that are on the right side of the game board for use during a match. They are really handy, because they do not spend moves! Powerup items can be obtained through most reward systems in the game – events, completing story tasks, side games, etc. You can earn up to six per day from Tower mode, a free one each week from the Negg Tree, and a few every two weeks from the daily login calendar.

These should also be used sparingly on difficult levels in order to secure a victory. Here are some quick tips for using them:

Mini Wand – Clears/damages one tile on the board. I usually use these when I can tell my last move will not be enough to beat the level.

Mega Wand – Clears/damages all tiles in a designated row or column. I tend to use these when I’m getting impatient with a level, but they might be better used on bottleneck objectives like Negg Crates and Lights.

Magic Glove – Swaps two moveable tiles. This is the best Item, in my opinion. You can line up nearby powerups for a perfect combo or make a match.

Rainbow Negg – Shuffles the colored tiles on the board. This is the worst Item, in my opinion. There is no way to know if it will benefit you, and it’s rarer to obtain. However, if you aren’t desperate enough to spend other resources but are very close to beating a level with a large number of colored tiles, there’s a decent chance doing so will create some auto matches or powerups.

See the next section for regular Powerups!

Bronze Coins

Bronze Coins are unique to each event and expire when the event is over. First time players earn 20 per Green level, 30 for Purple, and 40 for Red. Champion players earn 25 per level regardless of difficulty. Tower mode grants 10 per level, which is 150 max per day. Additionally, you can earn up to 100 a day from completing assigned tasks like using a partner Neopet’s ability or generating powerups.

Every event has had a reward track where in-app rewards are granted at different milestones. Typically there is a Neopets.com prize that can be claimed separately at 3,000 Bronze Coins. Unique in-app rewards require up to 6,000. Additionally, events have a prize shop that includes a tab for both in-app and another for Neopets.com rewards. So far the Neopets.com rewards have had a shared stock among players, with an additional limit of one per person. Be warned, there has been a lot of competition for the top prize if it is an album item. Even if it doesn’t sell out within a minute, there is more demand at the end of the event when more people have Bronze Coins to spend, so make sure to purchase Neopets.com items ASAP. The shop timer is the best way to know when a restock will happen. It rounds down to the nearest day until less than 24 hours remain, and then it will display minutes and seconds. You do not need to restart the app, as it will automatically refresh when the shop restocks. Again, the demand has been high and there is typically a loading screen. TNT has been adjusting the timing and quantity of these restocks, so it’s hard to predict how it will be until a new event starts.

Champion Mode

This mode allows you to replay the game, in order, as many times as you like. It’s fundamentally the same, except there are no tutorial prompts. There are no new NeoPass rewards simply for replaying, but you can continue to participate in seasonal events to earn prizes or beat levels for normal in-app resources.

The following info is provided in-game:
1. Champion Mode is available once you’ve completed all available levels.
2. All Event progress, winning streaks, lives, and power-ups will be carried over.
3. Once new levels are available, Champion Mode will be closed and all progress saved.
4. After completing all the new levels, Champion Mode will be available again.

Powerups

Powerups are really what makes the difference between victory and frustration! Most of them are made as you play matches, but you can also obtain them as a resource. The resource variety are called pre-level powerups, and can be obtained through various events, side games, completing story tasks, achievements, etc. If you have played through the side story levels, there are a couple little vending machine type things in the dream world that can distribute up to three per day. One machine is in the dream maze, and the other is on the island. They are also a reward for placing in top 3 within your guild for guild side games.

Powerup Types

Butterfly
Match two by two – Explodes the four surrounding tiles where it’s triggered, and targets one objective.
Easy to make and very useful to target straggling or hard to reach objectives. They can also change their target if other matches or powerups.

Missile
Match four in a row – Explodes the row and column where it’s triggered.
Second easiest to make and great for lines of objectives. It’s best to make these beside a wall of obstacles and swipe into it.

Bomb
Match five in a T or L shape – Explodes the surrounding 5×5 area.
Great for expanding your working area.

Nova Rod
Match five in a row – Clears the most plentiful colored tiles on the board and clears adjacent matches.
Rarest, and most useful when you have a large playing area with lots of Neopets. Can be used to clear obstacles with a lot of “surface area” – like Boxes in a checkered pattern or sporadic Hearts.

Combos

Butterfly+Butterfly
Explodes the eight surrounding tiles where it’s triggered, and targets three separate objectives.
Not generally worth setting up on purpose, but might as well use them if they happen by chance!

Butterfly+Missile
Explodes the four surrounding tiles where it’s triggered, and targets objectives with a Missile.
Awesome any time there is a row or column of tough objectives.

Butterfly+Bomb
Explodes the four surrounding tiles where it’s triggered, and targets objectives with a Bomb.
Usually the only way to maximize a Bomb, and a good way to get a head start on the opposite corner from your working space.

Butterfly+Nova
Transforms the most plentiful colored tiles into Butterflies that each target separate objectives.
This one is easy to understimate, but it is incredibly useful towards the end of a level or against objective that need a lot of matches, like Ukuleles. It’s also a “safe” combo, as it will not cause other powerups to explode unless they happen to share a space with a targeted objective like Constellations or Honey. Spawned Butterflies will also clear the space they’re on.

Missile+Missile
Clears 3 rows, then 3 columns. (Hits the 3×3 origin area twice.)
Mid range combo that is reasonably easy to make and can help to hit a lot of targets.

Missile+Bomb
Clears 5 rows, then 5 columns. (Hits the 5×5 origin area twice.)
Solid combo for any purpose – clearing the board to charge your Partner’s ability, hitting as many objectives at once… enough of these and you’ll always be golden.

Missile+Nova
Transforms the most plentiful colored tiles into Missiles.
With enough represenation across the board, this can be a heavy hitter much like Missile+Bomb.

Bomb+Bomb
Explodes the surrounding 9×9 area.
Not a very common combo, but great for Cookies in particular, or clearing a large area of obstacles that are in the final stage.

Bomb+Nova
Transforms the most plentiful colored tiles into Bombs.
Most effective with “surface area”, since Bombs can’t reach across the board. So they’re most effective to get multiple hits on a tough or layered obstacles like high level Boxes or sporadic Hearts over Constellations.

Nova+Nova
Explodes the whole board.
The pièce de résistance of combos… or so you would think! This is a dream any time you have limited space to work with against a blockade of obstacles, especially ones that you just want to get out of the way, like Negg Crates. However, don’t pursue it at the expensive of “smaller” combos. It only hits each tile once.

Tip: Sometimes it’s better to skip the combo and just trigger one powerup with another. For instance, two Missiles can hit blocky obstacles like Jetsams and Paintings twice, instead of settling for one hit by Missile+Missile. Similarly, two Bombs can break through a barrier faster than Bomb+Bomb.

Starting Powerups

Starting powerups come in two flavors – the Gifts from Neopia, or “streak” powerups, and pre-level powerups that can be timed rewards or that you can select before starting a level. If you maximize both sets, you can start a level with up to six powerups!

Gift from Neopia – Resets when you lose a level, but you can gain up to three if you keep a winning streak. First win adds a Butterfly, second adds a Bomb, and third adds a Nova Rod.

Pre-level Powerups – These can be selected individually, or awarded for x minutes. You cannot turn off timed powerups that have been redeemed. You can use up to any combo of the three – Nova Rod, Missile, and Bomb.

It’s easy to waste resources in order to maintain a streak, but the truth is that you can win most levels in a couple tries without them. Harder levels that could use them most are also more likely to make you lose them… but that’s just the game! Three levels is not long to recover the streak, so don’t fret too much.

Resetting for Combos

A random powerup or two is not going to make or break most levels, but starting with a powerup combo is a powerful boost. Using streak powerups to get a Nova+Bomb combo in the first move is almost always worth it.

To do so, you will most likely need to reset the board until they are in a favorable position. As long as you have not made a move, you can use the button in the bottom right corner to exit the level and try again.

This strategy is most effective on levels with 10-25 starting colored tiles, as it balances a limited playing area (you need to clear space!) with a higher chance to spawn powerups for a combo (resetting can be time-consuming). However, it can’t be used on levels where starting powerups don’t spawn before the first move.

Tip: Even if you’re out of resources and have no starting powerups… you can still try this strategy to get a powerup-making mat.

Overview
Once a day you can complete a set of 15 levels in Tower Mode (on the main screen, it’s the button right above the main level button). The levels are broken up into three tiers of five levels each. While playing Tower Mode, lives are not consumed or needed, and you get rewards for beating each tier. However, losing a level will send you back to the beginning of your current tier.

Tower Levels
Before 6/27/2025, the levels were the same every day. Since then, there is a random set each day, but is is shared among users. They are always played in numerical order. The fastest way to identify each level is based on the quantity of each objective, for which I have keywords in the level guide. For example, searching “16-162-120” will lead to level 90. This isn’t a perfect system since there is some overlap, but most combos are unique.

I’m currently listing out Tower levels in my guide neoboard on a daily basis, and I’m keeping a record of them in case a pattern can be discovered. Special thank you to mango_ and satisfunctional for helping me identify daily Tower levels!

Levels 1-25, Gift levels, and (tutorial) levels with only one objective are not included in Tower Mode. It is also possible that level 53 is not included, despite having no obvious reason to be excluded.

Reset and Achievements
While viewing the Tower pathway, there is a countdown indicating when it will reset for the day. Currently it resets at 1:30am NST. There are also some Achievements for beating Tower mode a certain number of times or, effectively, days. The days do not have to be consecutive. The most notable rewards are the exclusive Master of the Tower Stamp for completing 80 days, and the exclusive petpet Lumidrax for completing 100 days.

Events and Quest Log
During seasonal events, Tower levels earn 10 Bronze Coins, and you can use them to complete daily tasks for the in-app event or NeoPass Quest Log. Tower mode is actually really great for NeoPass quests, since they refresh daily so you’re never stuck on a hard level. They are a regular source of rewards while presenting occasional challenging levels, so it’s easy to use gold coins or powerup items as needed for quests.


Endless Mode

Overview
Introduced on 10/16/2025, the Endless Challenge is a periodic competition that lasts a week at a time. It features a simple rectangular board where you can freely make matches in pursuit of completing certain tasks, or levels, such as destroying tiles of a given color or activating a given powerup within a certain numbr of moves. When you complete a task, you are scored based off the task, number of moves left, and chosen difficulty. Then your moves are reset and you are given a new task, which you may continue doing endlessly. However, if you fail to complete a task within the allotted moves, you lose the attempt and your score up to that point is tallied. When there is an active Endless Challenge, you get one free attempt per day, plus you may buy a second attempt by paying 500 Gold Coins. Note: attempts are spent immediately. If you close the app or lose connection while playing, it will forfeit the attempt. It can be easy to accidentally use attempts during times of app instability, in particular.

Endless Levels
At the beginning of a challenge week, you start at level one in each difficulty mode – easy, medium, and hard – and you can only choose one per attempt. Over the course of the week, you can progress through Endless levels by picking up where you left off in each mode. The gist of it is that easy mode tasks are mostly based on tile colors and hard mode tasks are more often based on powerups. Tasks include destroying a specific color or “any” color; creating a specific powerup (Butterfly, Missile, or Bomb), or “any” powerup (this category includes Novas); or activating a specific powerup or “any” powerup.

Tasks – Hard Mode
Tasks are assigned randomly. Every 5th level has a harder variant, requiring you to destroy/create/activate more tiles in fewer moves. The first 30 levels are also easier before they become predictable according to the list below. After that, the easy variant must be done in 18 moves, while the harder variant must be done in 16 moves.
Example: Type of task – base score:move multiplier – easy quantity/hard quantity
Destroy any color tile – 10:2 – 58/70
Destroy Red/Yellow/Green/Blue/Pink tiles – 20:4 – 48/55
Create any special tiles – 25:5 – 14/16
Create Butterfly tiles – 30:6 – 8/9
Activate any special tiles – 40:8 – 8/10
Create Missile tiles – 40:8 – 7/9
Activate Butterfly tiles – 45:9 – 6/8
Create Bomb tiles – 50:10 – 6/8
Activate Missile tiles – 60:12 – 5/7
Activate Bomb tiles – 75:15 – 5/7

In-App Rewards
During the course of the challenge, you can view the leaderboard and see where your score places you. The top 20 players are shown, but in-app rewards are granted for up to 8,000 players.

1st: (Mega Wand, Mini Wand, Magic Glove) x6, 60m lives, 8,000 Gold Coins
2nd: (Mega Wand, Mini Wand) x5, 30m lives, 6,000 Gold Coins
3rd: (Mini Wand, Magic Glove) x4, 15m lives, 5,000 Gold Coins
4-10: (Mega Wand, Mini Wand) x3, 4,000 Gold Coins
11-20: (Mega Wand, Mini Wand) x2, 3,000 Gold Coins
21-50: (Bomb, Nova) x5, 3,000 Gold Coins
51-100: (Bomb, Nova) x3, 2,000 Gold Coins
101-200: (Bomb, Missile) x3, 2,000 Gold Coins
201-500: Missile x3, 1,500 Gold Coins
501-1000: Missile x2, 1,000 Gold Coins
1001-3000: Missile x1, 500 Gold Coins
3001-8000: Missile x1

After the challenge is over, there’s a period of time where participants may claim their rewards – so far it seems like we can expect a one week on, one week off schedule, but the first reward period was longer.
Endless does not grant typical level rewards, like Closet Tokens or Bronze Coins.

Achievements
Several achievements were added in relation to Endless mode on 12/17/2025. Of particular note are five achievements requiring each of the available Neopet Partners in hard mode. These are permanent achievements, and much like other game achievements will not require consecutive play, so players can go at their own pace. In order to claim each stamp, players will need to activate the max ability of a given Neopet Partner 150 times while playing hard Endless mode. How fast this can be done will depend entirely on a player’s strategy and their use of in-app resources to prolong Endless attempts. Theoretically, one achievement could be completed per Endless attempt, but it would be more realistic to take several attempts per stamp.

Varia Stamp – Varia is the default Neopet Partner available at the start of the game. She has the Bomb ability, which is charged with red tiles.
Tia Stamp – Tia is available through the main story, by spending Wocky Jelly. She has the Windmill ability, which is charged with green tiles.
Jorett Stamp – Jorett is available through the main story, by spending Wocky Jelly. He has the Boomerang ability, which is charged with yellow tiles.
Nephrite Stamp – Nephrite is available through the main story, by spending Wocky Jelly. They have the Bomb ability, which is charged with red tiles.
Ascor Stamp – Ascor is available by collecting 20 Fragments through monthly events’ reward tracks and in-app prize shops. He has the Boomerang ability, which is charged with yellow tiles.

Note: if you have progressed through the story and are still unable to unlock a Neopet Partner, send a ticket to support. They have been known to grant Partners through the notifications system.

Note
So far Endless mode has only occurred a few times, and I have noticed a few tweaks since it was launched. For instance, hard mode seemed very punishing during the first challenge, and overly easy during the second challenge. Two recent challenges, from 12/11 to 12/17 and 12/25 to 12/31, coincided with a non-integrated promotion featuring Neopets.com prizes. Champion (neodeck card) for the top 20 players, Gifts for your Enemies for 21-50, and Fiery Battle Duck for 51-100. These rewards are scheduled to be awarded “within 4 weeks” of January 1st.

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Difficulty Ranking

Ranking
☆☆☆☆☆ – All but guaranteed to win!
★☆☆☆☆ – Most likely a win.
★★☆☆☆ – Borderline chance of winning or losing.
★★★☆☆ – Moderately challenging. You’ll need some luck.
★★★★☆ – Requires extra luck or some resources.
★★★★★ – Save resources for levels like this.

Some rankings include one or more ✯ symbol, which indicate that there is a noticeable difference when using ideal starting powerups – typically a Nova+Bomb combo in the first move – versus no starting powerups at all.

The difficulty ranking system is based on 4 runs as of 1/6/2026, plus numerous days of Tower mode.


Method

The official Green/Purple/Red designations of the levels can feel quite inaccurate a lot of the time. In order to gauge how truly difficult levels are, I track multiple types of data and restrict my use of resources. My goal, especially, is to validate the difficulty for free to play users.

Tracked Data
Number of attempts
Number of close attempts – Roughly defined as an attempt where I could have guaranteed a win if I used coins or one or two powerup items.
How lucky the winning match felt – Entirely subjective, but heavily informed by my experience in past runs.
Moves left after winning

General Restrictions
No coins to buy moves
No powerup items
No pre-level powerups

My findings have been that while luck is a major factor in any attempt, any level can be beaten without expending resources! There are some that are well worth using resources on to save time, but thankfully most resources are renewable even if you’re stuck on a main level.


Run 1 – Challenge

When – March/April 2025
Number of attempts – 1,857, which equates to 1,157 lost lives!
Close attempts – 24.5%
Winning luck – neutral 32%, lucky 47%, very lucky 20%, unlucky 1%.
Gift level coins – 12,267

Notes
Powerup items – I did use Magic Glove once to make up for a move that misaligned a powerup combo.
Pre-level powerups – I only used these for the one level I couldn’t beat otherwise – level 605!
Gifts From Neopia – I intentionally broke my streak in order to avoid having an advantage. I generally didn’t reset for Butterflies alone. If I kept Bombs or Novas, I attempted to account for that in my data.

Most Tries
605 – 101 tries, 5% close
677 – 56 tries, 13% close
699 – 56 tries, 14% close
585 – 42 tries, 10% close
405 – 35 tries, 29% close
687 – 35 tries, 29% close
229 – 31 tries, 19% close
355 – 27 tries, 19% close
295 – 24 tries, 21% close
625 – 22 tries, 23% close

Game Progression
Levels 1-100 – 9 losses
Levels 101-200 – 42 losses, 12% close
Levels 201-300 – 159 losses, 33% close
Levels 301-400 – 168 losses, 29% close
Levels 401-500 – 133 losses, 32% close
Levels 501-600 – 188 losses, 27% close
Levels 601-700 – 458 losses, 19% close

Interpretation

The graph above shows adjusted moves, with the idea to represent exactly how many moves would be required to make all levels equally difficult with neutral luck. If I felt the win was very lucky, I subtracted 10 moves. If only lucky, I subtracted 5 moves. There were a few levels I managed to beat that felt unlucky, so I added 5 moves to those.

The other major adjustment was based on the number of tries vs. close losses. Translating this to moves is… difficult at best. Levels where I won or came close at least 75% of the time got no adjustment. Some levels I passed with a very lucky match within a few tries, so I didn’t want to give too much weight to ones where I wasn’t so lucky up front. Most of the time I only subtracted one or two moves for harder levels. I did adjust level 605 by 7 moves, since I only came close to winning 5% of the time. Until further notice, I think I have plenty of reason to believe that is the hardest level with no bonus powerups!


Run 2 – Streak Combos

When – April/May 2025
Number of attempts – 1,247, which equates to 547 lost lives!
Close attempts – 30%
Winning luck – neutral 45.5%, lucky 42.5%, very lucky 10%, unlucky 2%.
Gift level coins – 12,824

Notes
Gifts From Neopia – This time I kept my streak going and reset the starting positions of the powerups until I had an ideal combo. For most levels, that was Nova+Bomb.
Resetting – This is actually where I learned to reset for starting combos. It made a significant difference over the run without starting powerups.

Most Tries
229 – 49 tries, 29% close
369 – 29 tries, 34% close
489 – 24 tries, 13% close
699 – 22 tries, 14% close
605 – 19 tries, 11% close
665 – 15 tries, 20% close
677 – 15 tries, 13% close
469 – 10 tries, 20% close
619 – 10 tries, 20% close
625 – 10 tries, 10% close

Game Progression
Levels 1-100 – 10 losses, 40% close
Levels 101-200 – 24 losses, 71% close
Levels 201-300 – 98 losses, 31% close
Levels 301-400 – 83 losses, 31% close
Levels 401-500 – 85 losses, 21% close
Levels 501-600 – 83 losses, 36% close
Levels 601-700 – 164 losses, 25% close


Run 3 – Challenge

When – May/June/July 2025
Number of attempts – 1,678, which equates to 978 lost lives!
Close attempts – 27%
Winning luck – neutral 37%, lucky 46%, very lucky 16%, unlucky 1%.
Gift level coins – 11,588

Notes
Gifts From Neopia – Once again I intentionally broke my streak so I didn’t start with any powerups, except sometimes a Butterfly.
Resetting – On some hard levels, I reset so that I could form a powerup in the first move.

Most Tries
465 – 123 tries, 9% close
605 – 65 tries, 9% close
375 – 37 tries, 16% close
665 – 37 tries, 27% close
355 – 34 tries, 18% close
699 – 30 tries, 13% close
575 – 27 tries, 26% close
687 – 26 tries, 31% close
369 – 24 tries, 33% close
629 – 23 tries, 35% close

Game Progression
Levels 1-100 – 16 losses, 56% close
Levels 101-200 – 30 losses, 53% close
Levels 201-300 – 110 losses, 36% close
Levels 301-400 – 172 losses, 25% close
Levels 401-500 – 210 losses, 20% close
Levels 501-600 – 139 losses, 29% close
Levels 601-700 – 301 losses, 26% close

This run was comparable to data run 1, but I lost 15% fewer lives, and had many more close attempts. Evidently I keep learning better strategies. 🙂

Two levels did push me to my limit, however: after 100 tries, I started using pre-level powerups for level 465. I used a Missile+Bomb combo in the first move of the winning match. Similarly, I had attempted level 605 over 100 times in the first challenge run, and thus allowed myself to buy moves when I had a lucky enough match.


Run 4 – Streak Combos

When – Sept through Dec 2025
Number of attempts – 1,209, which equates to 509 lost lives!
Close attempts – 31%
Winning luck – neutral 54%, lucky 35%, very lucky 10%, unlucky 1%.
Gift level coins – 12,183

Notes
Gifts From Neopia – I kept my streak going and reset the starting positions of the powerups until I had an ideal combo. For most levels, that was Nova+Bomb.

This run was comparable to data run 2, with slight improvements on both losses and close attempts. In fact, it was looking a LOT better until I got to the 600s, haha. (More proof that 605 is the hardest level, right?)

Most Tries
605 – 101 tries, 12% close
589 – 23 tries, 27% close
685 – 21 tries, 20% close
669 – 20 tries, 32% close
625 – 16 tries, 13% close
399 – 14 tries, 23% close
489 – 14 tries, 31% close
246 – 12 tries, 27% close
469 – 12 tries, 45% close
465 – 11 tries, 0% close

Game Progression
Levels 1-100 – 10 losses, 50% close
Levels 101-200 – 17 losses, 47% close
Levels 201-300 – 60 losses, 37% close
Levels 301-400 – 64 losses, 36% close
Levels 401-500 – 70 losses, 39% close
Levels 501-600 – 62 losses, 42% close
Levels 601-700 – 226 losses, 21% close

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Troubleshooting

Unfortunately, Faerie Fragments is well known for bugs and connection issues. If you’re having trouble, you’re probably not alone.

A quick note on how the game saves progress: during match 3 levels, the game is effectively offline and will not save progress until you pass the level and see the rewards screen, or fail the level and accept defeat. Endless Mode, however, saves both before and after playing. That is, if you start the level it will use your ticket immediately, but won’t save your score unless you lose or quit via the bottom right corner menu.


Device Issues

Android – Most of the time the game works as well as one can expect on Android devices. This means that it hardly ever crashes, but soft locks (such as the user interface disappearing) are still known to happen. Recently some devices are getting phased out, but it’s not entirely clear what is incompatible.

iOS – Historically, iOS users have been long-suffering trying to get the game to work for any amount of time without crashing, particularly iPad users. As of the 7/24 update, users have reported much improved stability!

PC: Android emulators – With the right settings, emulators fare almost as well as genuine Android devices. However, with default settings they’re prone to getting stuck on loading screens or crashing. Here’s a quick rundown of settings that I’ve been able to confirm work, using BlueStacks:
1. Use the Virtualization option. If this is not a default setting for your PC, you will have to find instructions specific to your CPU to confirm whether it’s supported and to enable it.
2. Use the Multi-Instance Manager to create a fresh instance with the correct settings. Namely, choose Android 11 for the version and ARM for the ABI settings (avoid x86). Neither of these settings can be changed once the instance is created, but you can check what ABI settings are in use by launching the emulation and checking Settings – Advanced. Other settings besides the default might work, such as the beta for Android 13, but I haven’t tested them.

Note: There seems to be a special bug on emulators. Upon launching the game after completing at least the first task of the story, it will pop-up certain screens once per day. Namely, the Announcements pop-up can soft lock the game on the town screen without UI. A temporary solution is to reboot the app and tap a UI button (such as the button to play a match 3 level) the moment it appears. This will bypass the pop-ups, and you can play normally and safely go back to the town screen. However, manually going to the Announcements screen will cause the same soft lock.


Connection Errors

There are a few different versions of these (“Connection Lost”, “Cannot settle match”, “Cannot sync data”, etc.) but the effects are generally the same: you’ll need to press “Retry” or the x in the corner of the pop-up to hopefully reconnect.
Most likely, it will not reconnect on the first try, so pressing Retry/x repeatedly and in quick succession is often necessary. If it’s not cooperating, I will also try minimizing the app and maximizing it again, and tapping outside of the pop-up area. If the pop-up disappears and “Retrying…” appears at the bottom of the screen, that can be a good sign. Let it think and try again if necessary.
If these tactics do not resolve the connection error, then the game is soft locked and a restart is necessary. Nowadays that only happens to me rarely.
These errors will pop up if you have a genuine connection issue, but most of the time it’s an issue with the official servers that affects all users. Unfortunately, they usually don’t occur until after a level has been completed but before it has been saved, because it effectively lets you play offline during the course of a level.

Recently, some users have been experiencing “permanent” connection errors – that is, they can play the same main story level over and over again, but it will never save their progress. Some of these users have reported becoming unstuck by progressing in other areas of the games (the story, side levels, etc.) or by intentionally losing the level.

There is a similar error where the only option is to press “Restart.” It often appears after completing a level in Tower mode, and otherwise I have only seen it in menu screens, rather than after main levels. Sometimes it does save Tower level progress, but it’s not clear if there’s a way to encourage this. I often find that it gets stuck on a loading screen after restarting, so I usually just close the app and try again.


Gameplay Bugs

-Levels with Lawn Rolls/Grass may cause level failure even though the objective appears complete.

-Any time there is not enough space or enough tiles of the same color to be able to form a match even after reshuffling, the game will forfeit the level. This is a particular problem on level 595, but is also possible on levels like level 167 if the default Missiles do not remove the Paintings. (In that case, make sure not to swipe a solo Missile off to the side!)

-In general, matches and powerup formation can behave unpredictably if tiles are falling into place, as there is a mismatch between the visuals and the programming. However, even when tiles are not in motion, swiping a powerup and making a match at the same time can interfere with the normal matching process. Ex: swiping a Butterfly while making a correctly colored match next to a Fishing Pond will set off the Butterfly, but not clear the corresponding Jetsam with the color match.

-While Butterflies are generally pretty smart about targeting objectives, they have trouble with certain late game ones. For example, they may target already Bottles in Butterfly Boxes that are already activated or Lights that are not lit yet.

-Closing the app after finishing level 699 but before finishing level 700 can skip level 700 and revert back to level 1. This might only be the case for level 699 in Champion mode.

-Starting a game of Match Dash with a level goal that wraps around from level 700 to level 1 can make it get stuck on level 700.

-Side Games, such as Match Dash or Airship Expedition, seem to be prone to widespread issues periodically where they do not track or give rewards properly. Sometimes they get stuck in a finished state. They have a tendency to disappear from the rotation as a result. Hungry Meepits and Rainbow Fountain are both side games that have not been seen for a while, even though Rainbow Fountain did not have bugs that I know of.


Misc Bugs

-Some users have reported issues with the payment system where they will not receive the purchased resources, and the payment may still process. If this applies to you, definitely contact support. Unfortunately multiple people are having little or no progress with this issue, so if you want to make a purchase I recommend testing functionality with a small purchase first in case it affects you. It might be limited to iOS users, although it is not a problem with the Apple Store itself.

-There are a few different NeoPass login errors. Some steps to try: 1. Restart the app. 2. Try temporarily disabling two-factor authentication in the NeoPass portal and manually typing your credentials. 3. Some issues might be browser-based, such as captcha errors. Since the app launches the browser, you will need to change the default browser on your device in order to prompt it to open a different browser.

-One iOS user reported a solution to an ongoing login issue – while they used Chrome as their default browser, Safari had a setting enabled that blocked cookies in all browsers. This setting could be found under Safari’s advanced settings.

Last updated: 03/06/2026

NC Gift Boxes and Gift Box Capsules Guide

In November 2008, Neopets released NC-related “gift boxes” that (finally!) made it possible to send NC wearables to other users and side accounts. Gift boxes have now become a means of currency in NC trading.

mall_giftbox_basic-5946249A classic Basic Gift Box.

WHAT ARE GIFT BOXES AND GIFT BOX CAPSULES?

  • Gift boxes are the single, plain boxes (like the one pictured above) that you need to move items. You use these to send NC items from one account to another.
  • Super Gift Boxes are special gift boxes that were released in Winter 2010. Users could receive them from the holiday GBC and use them to send 4 items at once. They have not since been released.
  • Gift box capsules (GBCs) are items that can be opened to reveal one NC item and 2 – 5 Basic Gift Boxes.

HOW TO GET GIFT BOXES

There are currently quite a few ways in which you can find or purchase gift boxes!

  • When you redeem a physical Neocash card, you will receive a certain amount of gift boxes depending on how much the card is worth. For every $5 that you redeem, you will receive one gift box. This means that if you redeem a $10 card, you will receive two gift boxes; if you redeem a $25 card, you will receive five gift boxes. These cards can be found at specific WalMart and Target locations, among other places.
    NOTE: You will not receive gift boxes when purchasing Neocash online through the NC Mall — only when redeeming a physical Neocash card.
  • For one week every month (generally the last week), you can find gift box capsules in the NC Mall for 200 NC each. Gift box capsules, very commonly referred to as GBCs, contain one buyable Neocash item (meaning the item inside is available for purchase separately) and between two to five gift boxes. The number of boxes inside is completely random, but receiving two is the most common. You can choose to open the GBC in order to receive the item and boxes, or you can leave it closed as a collectable, an item to trade, or just something pretty to look at!

mall_mc_halloweengb2-9457847Look at all that sparkle.

  • One of TNT’s most recent projects has been a daily called Trudy’s Surprise, which is a slot machine that appears at the top of users’ screen every 24 hours. You have the chance to randomly win one Basic Gift Box every day when you play. Whether or not any icons match is not a factor; receiving a gift box is completely random.

trudys-slot-machine_screen-9255362

GIFT WRAP

Sometimes you will see something being sold in the NC Mall that looks like a very pretty gift box. Be careful! Gift boxes are not ever sold individually. What you are looking at is a set of gift wrap with which to dress up your Basic Gift Boxes.

mall_giftwrap_prettynegg-2020148Wouldn’t you be happy to receive this?!

You’ll need a Basic Gift Box in your inventory or Safety Deposit Box in order to purchase gift wrap. Once you buy it, one of your gift boxes will automatically be wrapped, so you don’t need to activate the item. If the box that is wrapped is in your SDB, it will be moved to your inventory after being wrapped.

Gift wrap is generally season or related to an event, meaning it cannot be found year-round in the NC Mall. It can rarely be awarded when opening a Gift Box Capsule.

SENDING & RECEIVING ITEMS WITH GIFT BOXES

Sending items

Sending items with gift boxes is relatively easy.

  1. First, you need to make sure you have the gift box and the item that you would like to send in your inventory.
  2. Next, select the gift box.
  3. The scroll down menu will only show the NC items in your inventory. Select the one that you would like to send to another account.
  4. You will then be asked to type in the name of the account you would like to send the item to. It is very important that you spell the username correctly. You will be asked to verify if the account you entered, but you still want to be very careful since this is real money on the line!
  5. You can select a message to send along with the item, such as “Hope you like it!” and “Congratulations!” This part is optional.
  6. Finally, you will be taken to the last screen in which you will type in your account password and verify that you would like to send the item to the account that you entered. This is your chance to double check the item you are sending and your spelling of the account’s name.
  7. Send your item!

NOTE: The receiving and sending of NC items is available in the following languages: English, Spanish, Dutch, Portuguese, French, and German. If you are using another language, you will not be able to accept/decline an NC item when it is sent to you, and you will need to change the site’s language (at the bottom of the page) to do so.

Items that cannot be sent

Certain items cannot be sent with gift boxes, including:

Mis-typing usernames, M.I.A. users, etc: Getting your item back

Sometimes gifting or trading doesn’t go quite as planned. Whether the person you want to send an item to is not accepting the item you’ve sent them or you accidentally sent an item to an inactive/non-existent account, don’t fret! Your item is not lost forever! After 48 hours of your item sitting in limbo, it will be returned to your inventory. The same goes for when someone sends back an item you have sent them. In both cases, you will also receive back the gift box you used to send the item.

You will always receive a neomail within 48 hours from TNT letting you know whether a user had accepted your item, sent it back, or done neither (in which the item has been returned to your inventory).

TRADING NC WITH GBCs

It is completely “legal” to trade NC items for other NC items between users. This is generally done on the NC Mall neoboard. The “currency” for NC trading is Gift Box Capsules, which are valued at 200 NC (because this is what they sell for in the NC Mall). Other items also have NC value, but these values are based on popularity, rarity, availability, among other things.

So, for example, when an item is valued at roughly 800 NC, someone might say that it is worth 4 “caps,” since 200 NC x 4 = 800 NC. Therefore someone with an NC item valued at 800 NC who is seeking Gift Box Capsules would likely be interested in receiving four GBCs in exchange for their item, in a fair trade. Yes, it is okay to trade multiple NC items for a single NC item and vice-versa.

There are many guides and value guides, this being the (by far) most popular and circulated. Remember, value guides are suggested and based on limited collected data — they are not law! As long as a trader and tradee are aware of the supposed values of the items and agree to a trade, it is legal. Attempting to trade with someone who does not understand values with the intent of “getting a good deal” on an item is considered scamming, and this is a freezable offense.

If you do not know the value of your retired Gift Box Capsule or item, you can also do a price check on the NC Mall chat.

NOTES

  • You can not ever trade NC items for neopoint items, pets, or anything else that is not also an NC item. Do not use gift boxes to send NC items to users in exchange for anything besides other NC items.
  • You are allowed to purchase or redeem NC on a side account, and you may buy GBCs on your side accounts. Moving NC between your accounts to dress up your pets is completely legal — and you need gift boxes to do it!
  • You can PIN protect the use of gift boxes in your PIN Preferences.
  • Gift boxes, like other NC items, do not expire.
  • Very, very occasionally, Basic Gift Boxes will be given out in the NC Mall for free. They will simply appear on the homepage with the word “FREE” underneath and you can redeem one on your main and side accounts.
  • Sometimes, Basic Gift Boxes will be given out in association with events such as Stocking Stufftacular and 13 Days of Trick or Treat.
Last updated: 12/13/2024

Cosy Campfire Collection Guide

Beginning on October 9, Tavi and Juni are setting up camp, but they need your help to gather essential campfire gear and snacks before darkness falls. The Cosy Campfire Collection is a hidden object game where players assist Tavi and Juni in finding the items they need to make their campfire. Read on to discover gameplay tips, features, and rewards, and master the Cosy Campfire Collection today!


What is the Cosy Campfire Collection?

The Cosy Campfire Collection is a hidden object game that challenges players to search for hidden items to help Tavi and Juni build their campfire. This game will not contribute to your Quest Log and does not appear on the High Score list.


How to Play Cosy Campfire Collection

  1. Choose Your Difficulty: Select from Easy, Medium, or Hard modes:
    • Easy: 5 minutes to complete
    • Medium: 3 minutes to complete
    • Hard: 1 minute 30 seconds to complete
  2. Task: A checklist of 8 hidden objects will be provided at the start. Click or tap on the listed items hidden in the scene to collect them before the timer runs out.
  3. Gameplay Mechanics:
    • There will always be 41 hidden objects in total, but you only need to find 8 specific items from the checklist.
    • Hover over an item to highlight it with a yellow border. Click it to collect, and it will disappear from the scene.
    • Each correctly found item will be marked with a green checkmark on your checklist.
  4. Penalties:
    • In Medium and Hard modes, selecting incorrect items will penalize you.
    • A wrong click deducts 3 seconds in Medium mode and 5 seconds in Hard mode.
    • Easy mode has no penalties.
  5. Overlapping Items: Sometimes, objects overlap, making it tricky to find the correct item. You may need to click an incorrect item to access the correct one. Don’t worry, though—there is no score based on speed, so as long as you finish within the time limit, you’re good to go!

Rewards & Prizes

Completing the Cosy Campfire Collection game rewards players with:

  • 20 plot points
  • A prize from a rotating pool of items (the item pool remains the same regardless of difficulty).

Note: You can earn plot points and prizes only once per day.


Tips for Success

  • Maximize Time: Try playing on Easy mode first to familiarize yourself with the locations of items in the scene. This will make Medium and Hard modes easier.
  • Watch for Overlaps: Items can overlap, so click carefully, especially in Hard mode where penalties are harsh.
  • Daily Play: Be sure to play daily for maximum rewards, as you can only earn plot points and prizes once each day.

Cosy Campfire Collection Guide Prizes

Ancient Gnarled Wand
Ancient Gnarled Wand

Angry Marshmallows
Angry Marshmallows

Apple Lantern Lantern
Apple Lantern Lantern

Autumn Pumpkin Drum
Autumn Pumpkin Drum

Bonfire Play Set
Bonfire Play Set

Book on Fire
Book on Fire

Brain Tree Muffin
Brain Tree Muffin

Campfire
Campfire
(wearable)

Camping Deep in the Woods Background
Camping Deep in the Woods Background
(wearable)

Candy Corn Classic
Candy Corn Classic

Candy Corn Stuffed Pumpkin
Candy Corn Stuffed Pumpkin

Chocolate Jack-O-Lantern Chip Cookie
Chocolate Jack-O-Lantern Chip Cookie

Creatures From Afar
Creatures From Afar

Deadly Apple Pie
Deadly Apple Pie

Disgruntled Candy Corn
Disgruntled Candy Corn

Fiery Marshmallow Hat
Fiery Marshmallow Hat
(wearable)

Fire Faerie Sword
Fire Faerie Sword

Fire Hammer
Fire Hammer

Ghost Marshmallows
Ghost Marshmallows

Ghost Toast Plushie
Ghost Toast Plushie

Ghostmallow Smore
Ghostmallow Smore

Gigantic Bonfire
Gigantic Bonfire

Grey Clouds Foreground
Grey Clouds Foreground
(wearable)

Grey Road
Grey Road
(wearable)

Grey Yurble Plushie
Grey Yurble Plushie

Greyed Expectations
Greyed Expectations

Halloween Bruce Plushie
Halloween Bruce Plushie

Halloween Eyrie Plushie
Halloween Eyrie Plushie

Halloween Hasee
Halloween Hasee

Halloween Kiko Plushie
Halloween Kiko Plushie

Halloween Oranges
Halloween Oranges

Haunted Woods Snowglobe
Haunted Woods Snowglobe

Marshmallow on Skewers
Marshmallow on Skewers

Marshmallows On A Stick
Marshmallows On A Stick

Mini Marshmallows on a Stick
Mini Marshmallows on a Stick
(wearable)

Negg of Everlasting Fire
Negg of Everlasting Fire

Orange Spotted Collectable Scarab
Orange Spotted Collectable Scarab

Pumpkin Chip Surprise
Pumpkin Chip Surprise

Pumpkin Lid Hat
Pumpkin Lid Hat
(wearable)

Pumpkin Shield
Pumpkin Shield

Pumpkin Top Cymbals
Pumpkin Top Cymbals

Silly Candy Corn Hat
Silly Candy Corn Hat
(wearable)

Small Bonfire
Small Bonfire

Sophie Plushie
Sophie Plushie

Spooky Pumpkin Gateau
Spooky Pumpkin Gateau

Spyder Cupcakes
Spyder Cupcakes

Square Marshmallows
Square Marshmallows

Stale Candy Blade
Stale Candy Blade

Sticky Glob Sticks
Sticky Glob Sticks

This Isnt Chili Cheese Fries
This Isnt Chili Cheese Fries

Tyrannian Flaming Pumpkin
Tyrannian Flaming Pumpkin

Understanding Forest Fires
Understanding Forest Fires

Usuki Marshmallow Set
Usuki Marshmallow Set

Weak Bonfire
Weak Bonfire


Conclusion

The Cosy Campfire Collection offers a fun and engaging hidden object experience. With multiple difficulty levels, daily rewards, and a relaxing yet challenging environment, this game is perfect for players looking to enjoy an adventure with Tavi and Juni. Start your search today, and help them build the perfect campfire!

Last updated: 12/13/2024

Reading and Pet Intelligence Guide

Do you want your Neopets to be intellectuals? Have you ever wished for your pets to be more well-read and smarter? If you’re aiming to have your pets as brilliant as your friends’ ULTIMATE GENIUS pets, you’re in the right place! This guide provides all the methods and tips for boosting your pet’s intelligence.

How to Check Your Pet’s Intelligence: To see how bright (or not) your pet is, visit their pet lookup or the Quick Reference page. If you’re ready to boost their intelligence, read on!

neopets intelligence

Reading Books to Your Pet to Increase Intelligence

The most straightforward and common method for raising a pet’s intelligence is through reading books. Each book boosts your pet’s intelligence by 1 to 2 points, though this increase is random. Here’s how it works:

Step 1: Buy a Book
Books can be purchased at the Magical Bookshop in Neopia Central or from various other bookshops across Neopia. Books can also be earned from dailies and events. Check out a handy list of bookshops on JN!

Step 2: Read the Book to Your Pet
Once you have a book in your inventory, click on it. In the drop-down menu, choose the pet you wish to read to, then submit. If the pet doesn’t refuse to read the book (more details in the “Refusing to Read” section), the book will disappear in a puff of colorful smoke, and your pet’s intelligence will increase.

Fun Fact: The color of the smoke doesn’t impact the outcome—it’s just a cute visual detail!


Loyal User Perks

Once your account reaches 24 months or older, you unlock a special perk. After reading a book to your pet, there’s a small chance it will remain in your inventory. This means you can read it again to a different pet or even sell it, keep it, or gift it to a friend!


Book Smarts Boon

When you side with a faction in the Battleground of the Obelisk and they win, you can activate the Book Smarts boon. This boon doubles or quadruples the intelligence points gained when reading books, offering an even greater boost.


Reading Books with Extra Effects

Some books come with special bonuses that go beyond increasing intelligence. Here’s a list of these books and their effects:

  • Fishing Made Easy: Increases fishing level by 0–3 points.
  • Mummified Scroll: Increases hit points by 1–3, decreases movement by 1–3, and reduces intelligence by 0–1.
  • Scroll of Hunger: Decreases movement by 1–2.
  • Scroll of the Ancients: Increases strength and movement by 1–3.
  • Scroll of the Warrior: Increases defense, decreases movement by 1–3.
  • Vengeful Scroll: Turns your pet into a Pink Lenny.

Neopets Book Awards

There are two prestigious awards for avid readers in Neopia:

Neopets Books
  • Neopian Book Award: Given to players with the highest number of books read (excluding Kreludor books).
  • Booktastic Book Award: Given for the highest number of Booktastic books read (from Neopia’s moon).
Reading to Neopets

You can earn trophies for these awards, and the rankings never reset, so your pet’s accomplishments stay recorded forever. The trophy will be displayed on your pet’s lookup.

Tip: You can track your progress with JN’s checklist tools for both awards.


Refusing to Read a Book

Since March 14, 2024, pets can no longer find books boring! This means there are no longer limitations based on your pet’s name and the length of the book title. Previously, pets with names that matched a certain formula would refuse books that were too long. But now, all books are fair game for every pet!


Levels of Intelligence

As your pet reads more books and takes actions to increase their intelligence, they will progress through different levels. Here’s a breakdown of the levels:

LevelDescription
0-4Dim Witted
5-9Average
10-14Above Average
20-24Bright
25-29Clever
30-34Very Clever
35-39Brilliant
40-44Genius
45-49Super Genius
50-54Mega Genius
55-59Total Genius
60-94Master Genius
95+Ultimate Genius

Note: Only Grundos, Draiks, and Krawks transformed from Petpets start at intelligence level 0.


Other Ways to Increase Pet Intelligence

Besides reading, there are several dailies, games, and items that can also boost your pet’s intelligence:

Dailies:

Games:

  • Winning Cliffhanger offers a 1 in 10 chance to raise your pet’s intelligence.

Items: Here are a few items that boost intelligence:

  • Brilliant Sun and Moon Potion (+7)
  • Elixir of Intellect (+2)
  • Genius Negg (+1-3)
  • Potion of Brightvale Castle (+2)

Conclusion

Increasing your pet’s intelligence in Neopets can be a rewarding process, and with this guide, you have all the tools and tips you need to boost your pet’s brainpower. Whether you’re reading books, completing dailies, or using special items, the sky’s the limit in making your pet a genius!

Last updated: 08/29/2024

Neopets TTRPG Kickstarter

After decades as a beloved online game, Neopets is taking a bold step into the realm of tabletop gaming. We’re excited to announce the official Neopets Tabletop Roleplaying Game (TTRPG), designed to bring the whimsical world of Neopia to life in a brand-new format. This immersive experience is perfect for fans old and new, offering a chance to explore Neopia like never before—right at your tabletop.

What Is the Neopets TTRPG?

The Neopets TTRPG is a storytelling adventure game that invites you to gather friends, family, or fellow adventurers to delve into the rich world of Neopia. Whether you’re a long-time Neopets player or new to the franchise, this game offers an exciting way to experience Neopia’s vast lore, engaging characters, and endless possibilities for adventure.

A Dice-Driven, Classless Experience

At the heart of the Neopets TTRPG is a dice-driven system that emphasizes skill-based character progression. Unlike many traditional RPGs, the Neopets TTRPG features a classless system, giving you the freedom to build your character exactly how you want. Choose from a wide array of Neopet species, customize your stats and traits, and embark on adventures with a gaming party of your choosing. The game’s mechanics are designed to be intuitive, making it accessible for both newcomers and veteran players.

Explore the World of Neopia

Neopia is a world brimming with diverse regions, fascinating lore, and countless opportunities for adventure. In the Neopets TTRPG, you’ll have the chance to explore well-known areas like Neopia Central, Krawk Island, Altador, and many more. Each region is rich with its own history, NPCs, and unique challenges, offering endless possibilities for storytelling.

Iconic Locations Await

From the mystical lands of Faerieland to the eerie Haunted Woods, the Neopets TTRPG allows you to visit and interact with iconic locations from the online game. Whether you’re exploring the underwater city of Maraqua or braving the frigid peaks of Terror Mountain, every corner of Neopia is filled with stories to discover and mysteries to unravel.

Familiar Faces and New Adventures

In this tabletop adaptation, you’ll encounter familiar characters from the Neopets universe, as well as new faces crafted specifically for your adventures. The game is run by a Game Master (GM), who guides the story and helps bring the world of Neopia to life. Whether you’re battling in the Battledome, solving puzzles in ancient temples, or trading items in bustling marketplaces, the Neopets TTRPG offers a rich and varied experience for all players.

The Fall of Faerieland Campaign

One of the most anticipated features of the Neopets TTRPG is the “Fall of Faerieland” campaign module. Based on a popular plot from the Neopets website, this campaign challenges players to save Faerieland from a mysterious curse that has turned all Faeries to stone. As Faerieland begins to fall from the sky, it’s up to your party to uncover the nature of the curse and save Neopia from impending doom.

Create and Customize Your Neopet

The Neopets TTRPG offers an extensive character creation system, allowing you to select from 55 different Neopet species. Whether you want to play as a mischievous Poogle, a mighty Grarrl, or a magical Shoyru, there’s a species for every player. Each species has unique traits and abilities, and some even come in regional varieties, adding further depth to character customization.

Personalize Your Play Style

In addition to choosing your species, you can fully customize your Neopet’s appearance, accessories, and skill sets. Want to be a battle-hardened warrior with a knack for diplomacy? Or perhaps a stealthy trader with a love for magic? The Neopets TTRPG’s flexible system allows you to develop your character’s abilities as you see fit, ensuring that every playthrough is unique.

Gameplay Mechanics: Easy to Learn, Fun to Master

The Neopets TTRPG is designed with both beginners and experienced players in mind. The core rules provide a solid foundation for gameplay, while the flexible mechanics allow you to expand and customize your experience as you become more familiar with the game. Dice rolls determine the outcome of your actions, but your character’s skills and stats can influence these results, giving you a variety of ways to approach challenges.

Combat and Non-Combat Options

Whether you prefer to fight your way through challenges or seek more peaceful resolutions, the Neopets TTRPG offers a wide range of options. The game’s combat system is robust, allowing for strategic battles using spells, abilities, and physical attacks. For those who prefer a non-violent approach, the game also offers numerous opportunities for diplomacy, puzzle-solving, and other peaceful interactions.

Immerse Yourself in Neopia’s Economy and Factions

Neopia is not just a world of adventure; it’s also a place where commerce and factions play a significant role. In the Neopets TTRPG, you can engage in the bustling economy by trading items, opening shops, and participating in various mini-games. You can also join factions like The Awakened, The Seekers, or The Thieves Guild, each offering unique quests and opportunities for advancement.

Crafting, Trading, and Exploration

Crafting plays a significant role in the Neopets TTRPG. Collect materials, follow recipes, and create powerful items to aid you in your adventures. The game’s crafting system is flexible, allowing you to experiment with different combinations of materials to discover new items and abilities. Additionally, the trading system lets you buy, sell, and trade items with other players, adding another layer of strategy to the game.

Stretch Goals and Add-Ons: Enhancing Your Gaming Experience

The Neopets TTRPG Kickstarter campaign offers a wealth of stretch goals and add-ons designed to enhance your gaming experience. From digital PDFs to exclusive character sheets, premium book covers, and even mini-games, there are plenty of ways to expand and customize your Neopets TTRPG collection.

Unlockable Content and Rewards

As the Kickstarter campaign progresses, additional content and rewards will be unlocked. These include new adventure modules, map packs, event card decks, and more. Backers will also receive special rare-item codes for the Neopets website, allowing them to enjoy exclusive in-game content as a thank-you for their support.

Join the Neopets TTRPG Community

The Neopets TTRPG is more than just a game—it’s a community. We’re committed to creating a welcoming and inclusive space for all players. Whether you’re a seasoned tabletop gamer or new to the hobby, we invite you to join us on this epic journey. The Neopets TTRPG is a project by fans, for fans, and we value the input of our community as we continue to develop and expand this exciting new chapter in Neopets history.

Familiar Yet Fresh: The d20 System

The game is based on a modified d20 system, much like Dungeons & Dragons. However, you can expect significant changes that capture the unique spirit of Neopia, making this a truly Neopian experience.

Kickstarter Success: Funded in Record Time

The Kickstarter for the Neopets Tabletop RPG launched last month and was fully funded within six hours! Although the campaign has reached its initial funding goal, you can still back the project. Various stretch goals have been planned for milestones beyond the initial goal, offering backers additional content and rewards.

Stretch Goals and Exclusive Content

As of this writing, the following stretch goals have already been unlocked:

  • Versatile PDF versions of the game materials
  • Themed character sheets
  • Faux leather gilded hardback covers
  • Art print postcards
  • An extra module for the Roo Island world guide

Post-Kickstarter Availability

If you miss the Kickstarter deadline, don’t worry—all items will be available for purchase on the Geekify website once they are completed. After the Kickstarter closes, the team will use the funding to finalize production, including editing and playtesting. The game is scheduled to begin shipping in June 2025.

Exclusive Avatar for Backers

In an exciting update, Geekify announced that everyone who pledges at least $1 on Kickstarter will receive a Rare Item Code for an exclusive avatar on Neopets.com. To get this avatar, make sure to select the “Pledge $1” option under “Available Rewards”. Although it’s been mentioned that those who choose the “Pledge Without Reward” option will still receive the avatar, it’s better to play it safe!

Clarification from Geekify on Rare Item Codes:

For those interested in the Rare Item Codes:

  • The $1 tier grants access to a special Kickstarter Avatar (with an option to upgrade your pledge tier later).
  • The physical reward tiers of the books include unique in-game items, while individual add-ons will offer a random item from a prize pool.
  • Avatar codes will be delivered at a later date. TNT still needs to create the avatar and generate the Rare Item Codes, which will then be distributed by Geekify to all eligible pledges.

Neopets TTRPG Avatar

Geekify provided another update regarding the exclusive avatar. It appears the avatar will be granted by interacting with a special in-game item that you’ll receive from the Rare Item Code:

“This will be an in-game item that grants you the Avatar when you interact with it. This is subject to possible change, but this is the information we’re working with and what seems likely.”

Final Thoughts

The Neopets TTRPG is set to bring the magical world of Neopia to life in an entirely new way. With its rich lore, customizable gameplay, and endless opportunities for adventure, this tabletop adaptation promises to be a hit with fans of all ages. Whether you’re battling in the Battledome, crafting powerful items, or exploring the far reaches of Neopia, the Neopets TTRPG offers a unique and engaging experience that’s sure to capture your imagination.

Stay tuned for more updates on the Neopets TTRPG Kickstarter campaign, and get ready to embark on the adventure of a lifetime!

Last updated: 08/11/2024