This page is here to help you on every step of your magical journey through character creation. Maybe you’re a veteran looking for some tips and advice. Or perhaps you’ve never created a character in your life before. Well, you my friend are in the right place. I’ll be your guide as…
Ahem! Ahem! Sunny, dearest, Why are you forgetting about me? I mean, please. I’m Character. You simply cannot have a guide to characters without me here! I’m the whole reason our site was named!
Okay, okay, Character and I will be your guides as you navigate this guide. Hopefully we’ll keep you on the right path, but when characters are involved, you never really know what’s gonna happen! Buckle up! It’s gonna be a wild ride!
How to Read This Guide
This guide is meant to be read in order, technically speaking…mainly if you’re going from start to finish when creating a character. However, if you’re just looking for tips, you can jump around using the Navigation on your left there. Each section has important components of creating characters, so I suggest you read them all if you have time.
Sometimes you’ll see boxes like this when I or any of Sunny’s *other* characters want to interject. These boxes can also hold important messages, such as quotes and advice from other character creators, tips from Sunny herself, and other things. Pay attention when you see these boxes, because they’re here for a very good reason!
Also, before I begin, I would like to make a few notes in order to help you (the reader) understand a few important details about the guide.
First, I am currently working on this guide. It’s still a major work in progress. As such, you will see parts missing, or new sections crop up from time to time.
Second, I am writing this guide for everyone. So there will be sections where I go over what my art teacher calls “the bare bone basics”. If you wish to skim those sections because you know it already, that’s perfectly allowed. I want this guide to be for everyone, veterans and newbies alike. So please don’t feel as if I’m trying to talk down to you if you’re experienced.
And last, I’m writing this guide when I have time…which is often late at night. While it’s not the time I’d prefer to be writing, it’s the time I have. Because of that there will be spelling errors, and possible errors of tone on occasion. I am constantly reading over this guide in order to make sure that you guys don’t see those mistakes, but sometimes it does slip through. I am constantly editing, I assure you. 🙂
Why Create Characters?
There’s a myriad of reasons why you should create characters in the real world, but when it comes to Neopets, why are characters important? I’m going to make a list of common reasons that people create characters here on neopets…
Writing for the Neopian Times Writing for The Neopian Times not only can bring you fame, fortune and a small fanbase, but also awards you with avatars, and NP prizes for special issues, usually in the form of rare items. Unless you’re writing an article, you’re going to be dealing with a character in some form, regardless of if you’re writing/drawing a comic, or entering a story.
Entering the Storytelling Competition The storytelling competition offers prizes to anyone who submits the next part of the ongoing story, the item prizes can be pretty rare items that go for a bit of NP, and being able to create and build upon existing characters is a pretty important part of that.
For Art Practice/Fun Being able to visually draw a character and then put that character into different situations/poses and keep drawing them for practice is a great way for artists to improve. It also helps to challenge artists to try new methods. But don’t take my word alone for it.
CHARACTER CREATION IS FUN!!!!! -Ani (antonia22301)
Because It’s Expected if You Want to Adopt a Neopet I may be a regular on the Pound Chat, but that doesn’t mean I 100% agree with their views on things. It’s silly sometimes how most applications on petpages seem to need a character section, and how those who don’t create characters seem to have a harder time adopting neopets than those that don’t, but it’s a fact of life on the Pound Boards. This is a silly reason to have to create a character but is IS a reason.
If creating characters isn’t fun to you, there’s no reason for you to force yourself to create one for an application. It’s better, to be honest with yourself and the owner of the pet than to make yourself work on something you don’t enjoy and wouldn’t really put effort into anyway.
Remember that creating characters is supposed to be fun! If you don’t enjoy it, then why don’t you have fun some other way, like collecting teacups in a gallery, or maybe making hats? Hatmaking is a very fine hobby!
Finding Inspiration
The key to beginning your journey really starts with inspiration. One of my teachers once said it was a tiny seed that grew into a beautiful story, and all you had to do was find it. Inspiration can come from anywhere, really, but here are a few places to look if you’re stuck.
Books/Magazines You’d be surprised what information books can have that can provide you with inspiration, both fiction and non-fiction alike. Writer’s character was partly inspired by a children’s book about an old Chinese folktale. In this story, a young boy used a magic paintbrush to bring his paintings to life. I simply asked the question “what if it were a pencil” and the story evolved from there!
Music Music moves us, and can often inspire us in ways we never imagine. Maybe the lyrics of a song just fill you with ideas about one of your characters, or perhaps an instrumental piece really brings out the setting of the story you’re working on.
Hey all Sunny here. Didja know that art and music are actually pretty deeply connected? You see, we have a visible spectrum of light, also known as the rainbow. Each color has a unique wavelength. Sound also has a unique wavelength. Each wavelength of light can correspond to a wavelength of a sound on the musical scale. So basically, each note has its own corresponding color! There are not only technologies out there in the human world to help the colorblind that use sound, but there are people who actually “see” color when they hear different sounds because they have a condition called “Chromesthesia”. Cool huh?
Movies/TV Sometimes we can’t help but get ideas from the fantastic universes we see on television, it could be a fan character or perhaps a unique twist on something we’ve seen before, but these fantastic places we visit when we turn the channel do inspire us often.
Nature Take a walk on the wild side and get outdoors. Quite a few characters have been inspired by mother nature. Maybe you have a character that’s a wild animal such as a deer or a whale, or perhaps your character just really likes being outdoors in the sunshine. But take a look at the wonderful beauty around you for ideas!
Other People Sometimes we have people in our lives that just inspire us. Maybe it’s the way a friend of ours nurses baby birds back to health, or perhaps that shy kid in the back of your classroom who always seems to know the answers. Sometimes people can inspire stories. It could be people in our own lives, or perhaps celebrities/musicians we admire. There’s a reason that fanfiction is so popular, and sometimes famous faces show up in it.
At the conclusion of this lesson the students will be able to—Oh! Sorry. You caught me in the middle of lesson planning. Sunny here. Remember to be careful if you’re going to base a character off of someone you know. Normally if you grab a couple qualities of that person to use as part of your character, that’s generally acceptable. However, copying every bit of that person to use as a character and only changing a few details can end up causing a bit of trouble. I try to draw more from little quirks of character traits that I find admirable in those I know over specific details about them such as height, hair color, etc.
Your Own Experiences I’ve had the fun of getting to experience a lot of cool things in my short life. And some of my experiences have wormed their way into my stories and characters. For example, Londn’s character became a whole lot richer after I got the chance to visit London for myself.
Customization Now, I personally use this method a lot, usually mixed with other methods, but I tend to open up Dress to Impress when I want to start working on a character. Customization really helps me explore ideas, not only about potential colors for that pet or customizations but also about setting, physical attributes, etc. Now, if you need some help understanding customization, might I suggest this guide?
Although this guide is not only a work in progress, but a horrible travesty of writing written by a crazy half-ixi person with no talent (hint: it’s me), I hope that among the horrid examples and badly created customizations, you may find a spark of inspiration or a method that helps you.
Basic Types of Characters
There are three basic categories that we tend to put characters into when designing them, and these categories actually fit inside the world of roleplay and art as well. Now, don’t think that we’re gonna attempt to put your characters into certain groups or boxes, these are large general categories regarding the basic physical design of your pet.
Quad Quad stands for “Quadruped”, which basically means that the character is an animal or an animal like being that (typically) is on four feet/hooves/paws. Sometimes quads can talk to humans, sometimes not. It really depends on the designer. Some users make quad characters more natural (ex: making an ixi act/behave like a goat or deer), while some prefer to make them more fantasy like and unrealistic. It really depends on the person.
Examples of Quads:
Human Human characters look like humans, although they can be robots and cyborgs, pixies and witches, aliens etc. They typically do not have any animal characteristics. They do pop up from time to time, although it should be noted that you cannot center the Beauty Contest with a human design.
Examples of Humans
Anthro
Furry Anthro Furry anthro designs are neopets with human characteristics, they often have arms, legs and hands, and stand on two legs instead of four. They typically wear clothing, have hair, and can talk like we do. Most of the characters in neopia’s many plots are furry anthro. They’re often seen as a middle of the road option for those who want a mix of anthro and quad qualities.
Examples of Furry Anthros:
Now that you know the three general types of characters, choose one (or more) to start with and let’s get started with the design process!
The Rough Beginning
I’m an artist myself and I’ve taken painting classes before. There’s always a stage where everything on your canvas just looks utterly messy and 2-D. It looks worse than a coloring book page, to be honest. This is that stage. These are the rough beginnings of your character. Half-formed ideas, dirty looking sketches that need to be cleaned up, unfinished customizations, you name it. It’s here.
Let’s get our hands dirty!
Right now you have a little nugget of an idea, nothing much, just a little bit of inspiration. A spark, a seed, if you will. Now it’s time to plant that seed and nurture it so it grows into a beautiful character. Now, how you approach this rough stage will largely depend on what type of person you are, so instead of giving you one exact way to go about things, we’re gonna begin with a few different methods….
Rough Sketches For the artists out there, start with a rough sketch of your character. What do they look like? What are they doing for a living? What sort of clothing do they wear? Experiment with facial features, clothing options, different hairstyles/markings, play around and don’t worry about it being perfect. It’s supposed to be rough.
Remember, these are just rough sketches and ideas that can be changed easily. Sometimes you’ll go through quite a few visual changes before you’re 100% happy with the character you’ve created.
What some don’t realize is that characters can visually evolve over time. Tastes change, new items come out that influence the development of that character’s story, art styles change/improve. If you visit the page of a pet that has been around for a while, you should take a look at the pet’s fan art to see how it’s changed. Here’s an example…
The first two designs were visual descriptions of Rita, who’s design is now the final picture. This change took place over a good number of years (she’s been with me for over 3,000+ days).
Rough Summary This is pretty much the writer’s equivalent of a rough sketch. It’s a really rough summary/overview of the character, containing the main facts about his/her/it’s life. It can be as short as a couple of sentances, or as long as an average short story. The goal is not for it to be perfect, as it’s just supposed to be the start of an idea that can be edited later.
Greetings! Writer here. Are you having a bit of trouble writing a summary? Start simple. Most stories are actually about what a character desires. What does YOUR character desire? Maybe they want to find their identity, avenge the death of a friend, get a certain job, reach a certain accomplishment, etc. Write your summary thinking about what your character wants, and the journey they may end up going on in order to finally achieve it.
So what bits of information should you generally have with a rough character? There’s not too long of a list…Name: Age: Birthday: Gender: Species: Hair/Fur Color: Eye Color: Occupation: Home:
I typically start with that, although there are some people that would insist on more details to start. But if you’re just looking for a jump-off point, that should get your brain in gear.
Adding Details
After you’ve got the initial rough ideas hammered out, it’s time to try to add some details to your character. Think of this as the focusing point, where the blurry and fuzzy details of your character finally come to light. Now, there’s always been a bit of debate about how detailed a character really needs to be, and I’m gonna start off by addressing that concern.There are different types of character creators. Some are more “big picture” and prefer to focus more on the plot/action with minimal details. Others are very “detail specific” and add lots of tiny details you may not think about normally. Some are more in the middle. I’d say add as many details as you think are needed to help your readers understand the character better.
In the end, it’s up to you to decide. But you may be wracking your brain trying to figure out what details are considered “important” by most character creators. And that’s okay. That’s what this guide’s here for. 🙂
Ooh lah lah! It’s me! The ever-fashionable Neocash. I know, I know, you’re a fan. But I don’t have time for autographs! We’ve got to talk about customization and characters. In particular, portraying your characters as they age. One of the most important aspects of that is making sure that the character can still be recognized, even though they’re older. I’m going to provide you with a couple of examples to show you what I mean.
Here’s my dear friend Rita. She allowed me to show you some of her old pictures. The first is when she was in elementary school. The second is her as an adult, and the third is her in her ripe old age. Notice how you can still tell that it’s her, but there are some noticable differences. Even with all the differences, there’s still one or two things that stay the same (in this example, her green eyes, and the plants/trees around her).
And here we have another example of a young fisherman who has aged a bit….ungracefully. You can still see that it’s the same character. There’s still important elements in both customizations that tell the same story. I hope this makes some sense. Best of luck!
Plot/Setting
Plot and setting are both very important to a character’s life, so we’re gonna go in depth and start with plot before we dive into setting, how’s that sound? Ready? Let’s begin with a definition of plot:
Plot – The overarching events that make up a story or the life of a character. Often contains an exposition, rising action, a climax, falling action, and resolution.
Sorry, a future teacher here. I love definitions. Note that the plot is broad. All of the little details and twists in the plot come later. When you’re plotting out the main details of your character you start with a broad overview and then fill in the details later. In fact, many authors just have a beginning and rough idea of what might happen in the middle, and maybe an idea about how the story is resolved. They don’t have every little detail planned out most of the time.
The exposition is simple, it’s the part of the plot that really gets you hooked into the story and connects you with the character. Here the main character is often introduced, and we (the readers) often get a few hints about what they desire most. This is one of the most important parts of your plot, because if you do not structure this well, your readers will fail to connect to your characters.
Look, I may be a guy. But since I’m a Reader, I want to get connected to the characters I read about. While you females may knock us guys for not understanding emotions on occasion, we need to feel connected when we read just like you do. Remember that ALL readers need this connection. It’s why we enjoy fiction so much. These characters can almost seem as real as our own friends if we connect enough to them. By the way, I’m still waiting for my letter from Moehogwarts.
The rising action is where the pace starts to pick up. The character begins his or her journey, and over the course of time things start to ramp up and the stakes increase. In this portion and the exposition you can introduce new main characters, although you’ll want to stop shortly before your climax in order to make sure that your readers aren’t dealing with too many characters at once.
I had a field experience where the teacher told the students that most stories had a main “problem” and a “solution”. While that’s the case for many stories there are some stories that don’t exactly have a problem that’s easy to define. The 3rd graders were telling me that they didn’t have a “problem” for their stories, and I explained to them that a full blown problem didn’t have to exist.
I explained to them that this part of the plot was where the tension was built up, and it was almost like the ride up the hill of a roller coaster. You know the peak or the climax of the story is coming, and you’re building up to it and getting your readers excited for the next part of the story.
The climax is the breaking point where the scales can tip one way or the other. Will Lavender get the job she interviewed and prepared for? Will Nigel finally be able to convince Kathleen to run away with him? In this portion, things can go either way, however right when all hope seems lost….
WHEW! The main hurdle’s been passed. Now the falling action can occur now that the main problem has been taken care of. There may be a few events after that will need resolution, but mostly the plot is heading towards the final resolution where the characters resume life as usual.
Oh no! They’re about to fall off of a moon-rock cliff! What’s gonna—Oh! Sorry. I’m Cliffhanger. I guess I’ll put my sci-fi book down for a second. Sometimes you don’t have a neat and tidy resolution to your story. Sometimes you’re just not sure how it’s gonna end, and that’s okay. A lot of characters on here actually have more than one event or story that happens to them, so it’s okay if it doesn’t have a resolution yet. Just be prepared for your readers to complain about being left on a—
The resolution is the ending to your plot, or at least…the ending that you have so far. It’s the final curtain, that last bit of information before you say “goodbye for now” to those characters. This is where any real big loose ends are tied up, and the the fates of the main and any important side characters are normally determined. Now, although most people prefer happy endings, remember that not all endings have to be happy. Some endings can end differently, here’s a few genaric examples:
Questioning the Future: These endings can ether be happy or sad depending on how you word them. Normally these endings involve one or more characters reflecting or talking about what lies ahead.
Maybe it’s a character who lost someone and is contemplating how life will go on without them. Maybe it’s a leader in a new society who’s wondering how the new world order will affect everyone. Or it could be something as simple as a high school student thinking about what to pack for their first semester at college. These can be used to hint at future stories or plots, or it could just be a way to let out the character’s inner philosopher. Some details or questions are often left unanswered with this ending. Two examples of this in our human literature are Mockingjay by Suzanne Collins, and Faerenheit 451 by Ray Bradbury.
Hope in Pain: I don’t know about you, but if you’ve read Romeo and Juliet, you’ll know about this ending. Normally what happens is some sort of major tragedy happens (normally the main character or many main characters end up meeting a bad end) but there is still some glimmer of hope. Normally most loose ends are tied up, however, those readers who enjoy happy endings may leave your plot feeling a bit unsatisfied.
Cliffhanger/More Questions than Answers: This is primarily done when you know there’s going to be a sequel or another part to the story. This is often the most annoying ending for readers like myself who like to hear the whole story and don’t like suspense. Usually, the main problem is resolved, however, a lot of questions remain and often left unanswered. Sometimes there’s even a spike in action right before the end of the story in order to tease the events of the next part of the plot. Examples? Catching Fire by Suzanne Collins, Star Wars: The Force Awakens, Back to the Future 1 and 2…etc.
Again? /sighs/ Okay. You really must not want me to finish this novel. Writing a cliffhanger involves a bit more planning than a normal ending. Normally you have to have at least a rough idea of what you want to have happen in the next plot in order to make the two plots connect coherently. You also need to make sure that you leave some questions unanswered, and that you draw the reader once again into the action of the story before you end the book. The reader may want to throttle you for leaving them in suspense, but it’s good for them to learn patience.
Uhm, maybe you should mention the fact that SOME readers are very very impatient ix-*cough* I mean people and don’t really like it too much if you never finish a story. Because then there’s no resolution, and we like having everything wrapped up and finished. It gives m-*cough* I mean us a good sense of accomplishment.
These are just a few examples of alternate endings that could be used. There’s quite a few more, I’m sure there are some great resources available to help you in books, around the web, or other places.
Now we’re gonna switch gears and talk for a second about setting. The setting is simple. It’s where your character lives, works, explores, visits, etc. during their adventure. Depending on how complex the plot is, you can have a lot of different settings in one character’s story. The setting is important because if the setting isn’t clearly defined, the readers will not understand what is going on.
When creating a character for Neopets, your setting often depends on what type of character you are dealing with. Normally if you’re dealing with a quad or furry anthro, settings in Neopia can be quite appropriate. Although other made up or “fictional” worlds can be used. Human characters tend to be set elsewhere, normally worlds created by those who created them.
For the purposes of this guide, I’m going to separate setting into two categories, one being settings here in Neopia, and another being settings elsewhere. I’m going to try to deal with both of them as best as possible. Let’s start with Neopia.
Neopia The fun part about designing characters here in Neopia is literally the fact that there’s a lot of lands to choose from, and lots of purposeful holes in Neopian canon where users can insert their own take on the lore of their favorite lands…or even make a few new neopian lands of their own.
So, how do you work with neopian setting? First of all, I tend to start by thinking of the rough personality I have for my character. What land in neopia could possibly fit that character best? Perhaps they’re a reporter, so maybe neopia central might work? Or maybe they work for a publication in the haunted woods, and they often get the bejeebers scared out of them when they visit some of the residents of that land?
See how the right setting can actually help to bring out some aspects of your character? That’s why it’s so important. Here are some questions you may want to ask about settings here in neopia:
* Would a current neopian land work for my character’s story? * Would a sub-section of a current neopian land be better? (Ex: Bogshot in Brightvale, Geraptiku on Mystery Island) * What lore is already known about the current neopian lands that could work for my character’s story? (Jellyneo’s Book of Ages can really help with that.) * Do I need to possibly create a “new” neopian land for my character’s story that has elements not found in any other land? * Does my character stay in one land, or travel from place to place?
Now the questions above are general broad view questions of the overall setting. Once you’ve answered the main question of WHERE the setting is located, it’s time to figure out how it affects your character. Here are some questions to help with that.
* How does the geography or topography of this place affect my character? * How does the culture of this land affect my character? * What sort of evil creatures or forces exist in this land? What good forces counteract them? * How is law and order maintained? * Who rules the land? Who’s set to take his/her place should they pass? * Are there classes of people, or no classes at all? * How is the economy of this country? What imports/exports come in and out?
Normally when you talk about working on the setting of your character’s story, most character creators tend to call that World Building. Neopia is a pretty cool place to set a story because although TNT has written some canon, there’s still a lot of holes for us users to be able to insert our own spin and views on each respective land. Not to mention there’s sure to be other neopian lands that have yet to be discovered. I’m going to take a few moments in the next section to talk about something dear to my heart…Creating your own neopian lands and sub-lands.
Now, you may wonder why someone may want to create an entirely new neopian land at all. To be honest, the reasoning is simple. It’s because although there are lots of neopian lands that have many beautiful cultural representations, some are sadly…lacking. And although TNT tries to make up for it with nice customization items, food items, and other such things, it’s hard when our characters fit best into a certain culture.
Now, I’m going to give you my methods and terms for this unique process, although I cannot speak for other character creators, as they may use different terms or methods for dealing with this problem. First of all, I’m going to make a distinction. I consider there to be two categories of created lands. Stand Alone Lands and Sub-Lands.
Stand Alone Lands are new lands entirely that have no official affiliation with any other neopian lands. Typically when I’m trying to make a new land, I think of a culture or country I want to draw inspiration from. In one case I wanted to have a land with a distinctly russian flair. I looked on the neopian map and found an area of rough mountains near Shenkuu, and decided to place my new land there. As for the name, I came up with the name Ursus, which means Bear in Latin. Below you can see a map of where Ursus is located, along with another stand alone land I created called Vitis.
After that, all that was required was filling in the blanks with customs and ideas from my own imagination or pulled from what books or resources I could find on Russian history. I don’t hesitate to sprinkle in words from the languages of the cultures I draw from in order to make these lands seem more realistic and natural. Sometimes I even pull up Dress to Impress and create example customizations in order to figure out how people from that neopian culture could dress.
Yep, these are examples of what the people of Ursus could be wearing, perhaps. But who knows, you could come up with some better ideas than even I did! Never discount the possibility of creating your own neopian land.
Ciao a tutti! I am Everila, and I am a resident of Vitis. Did Sunny forget to mention that she has a place where you can read up on the cultures of the lands she’s created? Yes, yes. She’s so forgetful. Well, allow me to direct you there. You can use it to gather some inspiration, or perhaps get some ideas for your own stories. Although (and don’t tell her I said this) I’ve heard she often will allow writers to use her settings if they desire. Anyway, enjoy and arrivederci!
Sub-Lands are areas within an already established neopian country that have their own unique set of cultural norms and values. TNT has quite a few sub-lands of their own, such as Bogshot, Geraptiku, Quasala, and Neovia. One sub-land I created for myself was the area of West Brightvale, which I created to be patterned off of the American West and the culture of my home state of Texas. Since the western portion of Brightvale is close to a large stretch of plains that leads from Faerieland’s crash site all the way up to Neopia Central, I decided to call that area The Neopian Plains, theorizing that West Brightvale connects to it. As such, there would be lots of grass perfect for raising cattle. (Neopia has to get it’s beef from SOMEWHERE, right?)
Technically, West Brightvale is still part of Brightvale, ruled by Hagan just as any other part of the land. This is what classifies it as a sub-land. It’s language is generally the same, save for perhaps a slight difference in vocabulary and accent. I will admit it’s often easier for some to create sub-lands over a new land entirely, as the cultural differences are only slightly different, and there’s less work involved. I suggest that if you’re really wanting to create a new area for your stories, and you’re just starting out, you start with a sub-land or two first, just to get your feet wet.Elsewhere:
I’ve met a few neopians who have created worlds elsewhere to put their characters into, and I admire them. There’s a few pros and cons to this choice, as I’ll outline below:Pros: * An entirely blank slate to start from if desired, all details of this new world are up to you. * You do not have to fit your characters into Neopian canon. * You can make this world as big or as small as you desire. * You can eventually move your new world and characters outside of Neopets if the need arises.
Cons: * You know those cool spotlights and the Neopian Times? Other worlds typically aren’t welcomed, unless they’re specifically tied somehow TO Neopia and it’s heavily implied. * Roleplay with other players who have neopian settings/characters can be a pain. * Characters from these worlds typically aren’t neopets, so beauty contest entries aren’t going to be accepted if that’s the case. * It’s a lot more work, as there are more details for you to focus on.
When creating worlds outside Neopia, it will be different and somewhat difficult.
Making them Real
Now we get into the fun section where you ask me “Sunny, how do I make my characters real and relatable to my readers?” Well, I can give you my best advice on how to do that.Every character needs something or someone to motivate them, even villians.
One of the best TV series I’ve ever watched was Daredevil. The reason is because unlike the flop of a movie that came out before the TV series, the motivations of the characters were explored. I really liked how each of the “villains” from the Russian brothers who moved products for the other villains, to “Kingpin” who was the man at the top of the entire organization had motivations and goals.
This exploration of their motivations not only helped me to connect with the characters (I hated to admit that I was half-rooting for some of the villains), but also helped to move the story forward and give them a reason for their behavior besides “just being evil”. (I just realized, this is the second time I’ve mentioned how much I love this show. But it’s true. I do! The writing is on point!)
There’s lots of different personality types that can be represented in your story. Having variety can help readers connect with your story better. One of the reasons Harry Potter was such a hit as a book series and a movie series was that there was a really broad range of characters, not just in gender, age, job, and where they stood (either with Voldemort or against him), but they also ranged in personality.
Now I’m not a psychology expert, and from the “limited” exposure I’ve had to it, there’s a lot of theories about personality types, how memory and talents develop, along with a bunch of other theories that become popular, then fade as other theories become “hip”. Currently, the trend when talking about personality types is the Myers Briggs Type Indicator (MTBI).
The rough theory goes that there’s sixteen broad personality types, each having varying levels on different spectrums that allow us to have unique personalities. These sixteen personalities are given combinations of four letters to indicate what sort of personality you are. For example, I am an ENFP, which stands for Extroverted Intuitive Feeling Perceving, all aspects of my personality type. There are lots of places on the web where you can take MTBI tests for free, which can help you not only figure out your personality but the personalities of your characters.
You’ll find that many character developers will list a character’s MTBI on their petpage as a bit of extra information. Another thing that’s interesting is that different personalities mesh better together than others. So maybe if you’re looking for a villian or a character to challenge one of your main characters, you should design them around some MTBI traits that your main character doesn’t get along with.
It’s okay to talk to your characters in your head. In fact, they may answer back!
This may sound like a crazy admission to make, but I have had college classes where I had to refrain from laughing. Not because of anything I said, but rather a reaction in my brain to what a professor said. The reaction, of course, coming from the lips of one of my characters! There’s always this point where you know your characters so well that you can pretty much hear their reactions to situations in your head.
Use this to your advantage and start to “interview” your characters. Ask them questions about themselves and see if any answers are forthcoming. If need be, brew a cup of tea and grab a plate of cookies or biscuits and have a “teatime” with them. Whatever it takes to pry the information from your story from them!
The Creation Process
Originally this section was going to be called “Redesigning and Editing”, but after much deliberation, I decided instead to cover the topic of the actual creation process, in this case, an overview of the process of writing/illustration and the formal steps related to each. Not only because I will end up having to teach my own students one day about this process, but because there are some people who never use or learn all of the steps. So, let us begin.
I will cover both the writing and the illustration process here. I shall begin with writing first and then go to the illustration process. Note that these steps are not linear. There are often many steps that are repeated or can be moved around. This process is quite….fluid.
The Writing Process
Now, before we begin I’m going to give you a bit of a disclaimer:These are the formally accepted steps for writing, but you may or may not hold to them. That’s okay. Rebels and rule followers are both welcome and important to the literary arts.
Now that the disclaimer is out of the way, let’s begin.
Brainstorming/Prewriting
This is prep work before you begin writing. This is where you gather and organize your ideas, and get a sense of what your story will be about. Now there’s a lot of differing ideas about what goes on during prewriting. But I’m going to list a few of those processes to see which of them seem to fit your style.
Brainstorming This is coming up with the main idea for your story and trying to figure out what happens in it. You can use any of the finding inspiration strategies listed above to help you, or come up with your own!
Researching I honestly use this method throughout my writing, but it’s also a good prewriting strategy. If writing about a certain place, time period, topic, or person/people group, it can help you if research is done. There are many methods, such as using the internet, finding books in bookshops or libraries, conducting interviews with experts, etc. I’ve got a list down at the bottom of the page of books I have personally found helpful for research on certain cultures and countries. Take a gander!
Organizing Organizing your information is pretty important. It can help you stay focused on the subjects you want to write about, and separate the good ideas from the bad ones. There are lots of ways you can organize your thoughts.
* Story Map * Story Board * Character Map * Fishbone Chart * Plot Diagram * Timeline * Plot Tree * Venn Diagram * Wheel and Spoke Diagram * Sequence of Events Chart * Concept Map * Clustering
I’ve included an example of one of my organizational charts below, regarding the country of Vitis, south of Altador.
Discussion Tell someone your idea. Maybe a writing buddy, or a close family member or friend. Bounce ideas off of this person, use them as your sounding board so you can get the ideas in your head organized.
Drafting
Drafting is the messy part of writing. It’s the part that perfectionists (like me) tend to hate. But that’s okay. That’s how drafting is supposed to be. It’s your sloppy copy, your dirty draft, it’s the version of your story that nobody should see. Write like there’s no tomorrow, don’t stop, and keep going. If you mess something up, circle it quickly and come back to it later. This is the part where you take all of your ideas and put them onto the paper to organize later.
There are lots of different ways to get this done, I’ve had people tell me that they set aside time to write, such as 30 mins, or just 10 min bursts. I’ve met some people who just write out stories as they go through their day through classes. I have a very fun habit myself of writing stories 250 words at a time by using my writing as bumps on the Neoboards. However you get your story onto paper, do it! You’ll deal with the mess later!
And just in case you feel you need permission to write badly…
I, Sunny the Ixiholic do hereby grant you (insert your name here) the appropriate permission to make as many sloppy drafts as you so desire until the end of the universe.
So what are you waiting for? GO!
Revising
Revising is the part where after you’ve drafted out your story, you go over it again. You aren’t exactly always looking for editing errors, although you can note them. You’re mainly looking for problems that have to do with the communication of your story. Are there large plot holes? Do the characters have sensible backgrounds? Are there sections that need to be moved around? Should certain sentences be entirely stricken from your writing? These are the questions you ask.
You go through many sessions of revision normally. Many writers have multiple copies of their unfished stories lying around, often going trough multiple revisions. And that’s okay. Each revision helps you get closer to that final product!
Editing
Editing is just cleaning up the loose details. Fixing spelling/syntax/grammar issues, making sure the story flows and preparing it for the publishing process. The editing can be done by you or done by someone else. It’s handy to have an outside person to look at your work because they can look at it with fresh eyes and not skip over parts that you feel you’ve read hundreds of times. It’s often tempting to get it confused with Revising, but they both are different.
Publishing
Publishing is sharing your story with the world. Now, as to the question of publishing on Neopets that’s pretty simple. You can slap it on a petpage, share your story in the Times, or the Pet Spotlight, throw it on a petlookup, or anywhere else text can be added!
As for actual publishing, I can speak a bit into this. As yes, I am a published author. (I have written and illustrated a children’s book.) Now, I self-published through a personal friend, so I had to go through a more complicated process than most authors have to. I had to design the book in Adobe InDesign, create the cover, create the end pages, send in the template, collect orders, design a website for my book, decide a price, figure out taxes, and of course, advertise it.
And for those wondering, as of this writing I’m twenty years old.
But it’s worth it. It’s worth the ability to tell others that you are an author and to share your work with them. It’s a real honor, and I hope it’s one that you all enjoy. There are many ways to publish books, from finding a publishing company, to self-publishing, to designing a small personal copy of your book yourself. (There are easy ways to make books using supplies at home.)
But regardless of which route you take, publishing is important. Because it makes all of the hard work and crazy steps worthwhile.
The Illustration Process
Brainstorming/Reference Gathering
Typically you start by brainstorming what you want to draw and then gathering references to help you draw it correctly.
Reference – An image or a real 3D object that you can use as a model to help you draw/paint.
Now, references are important and helpful for many artists, but remember, they can only help you as much as you let them. There are some cases where you just need a reference as a rough guide to check yourself, other times where you’ll want to be copying many features exactly.
When doing fine art many artists will set up a “still life”, by arranging everyday objects and then using them as a 3D reference when drawing or painting.
Paul Cezanne was well known for his still life paintings.
However, as a character creator and artist, you’ll often be using references handed you by others. Usually they’ll include a character in their daily wardrobe, and perhaps samples of all of the colors used in that character’s portrait.
An example of a reference.
Rough Sketch
This is where you’ll outline your work using light marks. If you’re using pencil, you’d be sketching in the H family (I love using 6H and above). When I took drawing classes, the rough sketch was called “gesture drawing”. You’re keeping yourself loose, placing down the basic shapes and making sure everything is easily erasable by keeping it light. You’re adding in guidelines as you need them, and allowing yourself to make mistakes.
Pencil Scale if you’ve never used a set of drawing pencils before, you may not know that there’s a scale for pencil lead. On one end of the spectrum is the hard lead, and on the other side is the black lead. A typical number two pencil falls right in the middle, and is called an HB pencil (HB = hard black).
Pencils in the hard family are more fine, and don’t smudge easily. They’re lighter, and often very good for sketching. If you’re wanting dark lead that’s easy to blend and smudge look no further than pencils in the black family. The fine (F) pencil and the HB pencil are both in the middle, and are good for middle of the road sketching.
Artist Tip: There’s such a thing as an “eraser pencil”. If you don’t enjoy the kneaded erasers and hate the rubber erasers too, eraser pencils can be bought on the web, or at craft/art stores. If you live in the US, Hobby Lobby often carries them.
Drawing
Adding Details
Final Product
Sharing your Characters
This section is devoted to talking in depth about how to get you characters “out there” and a few different methods you can use on the neopets site. I touched on this briefly in The Creation Process but I would like to go more in depth at this time and speak specifically to how you can get your characters out for others to view, and provide some tips and assistance.
Petpages: Layouts, Format, and Art, Oh My!
You’ve decided that you want to put your pet’s character on a petpage and be able to share that pet and it’s story with others. That’s amazing! Congrats on beginning this journey. Now, the journey of a thousand miles begins with a single step, and the first step is to find or make yourself a petpage layout. If you are not an experienced coder, you may just want to edit a premade…if you have experience, you may want to design something yourself. I’m going to link a few well known premade sites I recommend below:
Now the first thing you need to do is pick a good layout, or design one. Here are some things to think about:– How many characters will this page be sharing with others? Is it a page for one pet/character or is it a character hub for all of my pets, or a specific subset of pets?
This is a very valid question, and it will heavily affect what content you put in and what type of layout you need. For example:
Drag to your address bar to enlarge.
Here are two edited premade layouts for two different types of pages. The first is the page for Gaudy, one of my ixi. The second is for the whole town of White River, Meridell…which is absolutely full of characters. Some are mine, and some are owned by friends of mine. Take a look at the content, and the organization of the navigation of both pages. They’re very different. How many characters you’re going to feature will affect how much content you will add. Below I’m going to directly link the pages, so you can look for yourself in depth if you’d like:
– How much content will I need, and how will it be organized?
Are you going to just provide a summary of the character? How about a fully written story? What about artwork? A section about family/friends? If you’re doing multiple characters, are you going to have a short summary of each one? What about sections for adoptables, linkback, or other things? What order are you going to put things in? You might try writing a list of sections, or if you already have a layout picked out, editing the navigation code first.
– What type of layout will best serve my needs, and present my content in the most readable and easy to access way?
This is a very important question for a number of reasons. First and foremost, I should clarify that the goal of your layout is to present your content and make it easy to find and read. The goal of your layout should NEVER be to outshine your content. Because your content and message is the most important part of your layout.
I’m a tomboy, which should probably come as no surprise since I’ve talked on this guide in depth about my love of superheroes and fantasy. I didn’t learn how to really wear makeup until high school. When I was taught, one of the best pieces of advice I was ever given was this. “Your makeup should accentuate the beauty that is already there. Not distract from it.
The exact same thing needs to be true of your layouts. They need to highlight and present your content. Not distract from it. If your layout is so distracting or overwheming that your visitors never learn about your characters, than it’s all in vain.
So, the question becomes…graphical or CSS layouts? In general, I’m going to recommend to you that if you are using a premade, the best method is to use a CSS layout. And I’ll give you my reasoning:*First, graphical layouts aren’t as flexible when you have lots of content.
Take a look at these two layouts offered from a well known fansite. The first layout has navigation, but only has room for 10 sections. Some character pages can easily be over 10 sections. If you want to add more buttons to your navigation, you’re going to have to make the navigation links smaller and harder to read in order to fit maybe two more links without going over an important part of the graphic.
The second layout is a tiny scrollbox. But look at how tiny it is compared to the graphic around it. You have to squeeze all of your content into a tiny scrolling box with no navigation if you want to jump around. And what if you don’t dig the exact colors or graphics of either layout? You’d have to make your own to replace them. These layouts would be fine for small character pages or summaries of characters for roleplays, but for large character pages, they simply won’t give you the space you need. And that’s okay, they’re good for other purposes.
* Second, graphical layouts can only last so long before they’re outdated or broken.
Image hosts die, change their policies, and delete content all the time. Or people who make premades/graphics quit neopets and rage delete all of their content from the image hosts. What happens then is that your pretty layout that you’ve used forever and ever amen no longer has any working images. Oops. And on top of that, even if your layout does last that long, as graphic and web designs change, your layout will look more and more outdated.
When I was first on neopets, column based layouts (css and graphic) were extremely common. As of this writing, the trend has moved away from that slightly to focus on more fluid and mobile friendly layouts that can adjust based on the viewer’s screen size. This is just on example of how trends can change.
* And last, graphical layouts cannot be customized to your specific character as easily, unless you are lucky.
I’m going to copy a short blurb from my application guide where I addressed this specific issue concerning graphical layouts.
There are 55 species of neopets and over 110 colors (of course, I am counting all of the fruit/veg colors for chia, usuki, and other “species specific” colors in this number). And this is just for converted neopets. A high estimate of combos of possible neopets/colors is 6050. This if course assumes that all 55 species can be painted all 110 colors, which is currently not possible. But I’d put the actual range probably in the 4,000 – 5,000 range.
And that’s only for converted pets. It does not take into account unconverted neopets, or “gender confused” neopets such as Female Royalboys, Male Elderlygirls, etc. That’s a lot of different combos of colors and species to try to create custom content for. It simply could not be done, even by powerhouse sites such as Sunnyneo and Jellyneo.
Of course, there are certain species/color combos that many people do like applying for, and many sites do try to offer content for those pets, but at the same time, the list is not only long and growing, but also shifting as certain species/color combos fall in and out of popularity.
Compare that to your ability to edit a CSS premade, and change the colors, add supporting graphics within the code, and add specific images of that pet that can customize that layout to your pet, and not just the color/species. I find that to be way more helpful and valued as a character creator than using a graphical layout.
Now that you’ve gotten your layout and have a rough idea of your content, it’s a good idea to start forming those sections. Below I’m going to list some common sections found on character petpages, and some things that are typically included.Welcome/Introduction This section introduces you as the reader to the character. There’s a couple of different ways it can be done, but some of the most common include:
– A short story where you “meet” the character while out on some adventure. (Example, Example) – A short snippet of tstory, a lyric, narration, or a poem that provides some intro to the rest of the page. (Example, Example) – The character introduces him/her/themselves to you directly. (Example)
Of course, there are other ways to begin your welcome/introduction, but these are just a few of the most common.About _______
There’s a few different ways of going about this as well, you could put a short statistics form with a picture of the pet, you could put a short story summary, you could put a list of likes/dislikes, or all three combined. There’s lots of ways you can share information about that specific character.Customizations/Closet
These sections often contain examples of planned or completed customizations, and might even include items that are essential to the character’s outfits/closet.Family
This section often includes details about your other characters/pets that your characater knows of or interacts with.Story
This section can have snippets of story, or full blown chapters.Art/Adoptables
This section usually has fan art, art drawn by you if you do any art, adoptables you find around, or adoptables you offer.
Common Mistakes
This section is here to help you avoid some of the common pitfalls of creating characters.* Making your character perfect A great character is someone that a reader can connect to and empathize with. As flawed and imperfect human beings, we expect our characters to have imperfections as we do. These imperfections can not only bond us to them, but can be the catalyst for plot twists, cliffhangers, or really dramatic sections of the story. Readers tend to not connect with a perfect character, mainly because that character doesn’t align with the reality we live with.
You’ll often hear the terms “Mary Sue” or “Gary Stu” mentioned in relation to this subject. Those are names given to characters that are often “too perfect” to be realistic in a story. Try to remember that everybody has something they’re struggling with…what is YOUR character’s battle against?
* Using an idea that’s been done before without changing it up When talking to a character creator they typically call overused ideas or character groups “cliche”. Now before we go any further I’m going to talk about a debate that’s been raging among writers for…well…a while. You may have heard it before, or you may not. But you may hear about it, so it’s important to cover.
There are some writers/character creators who are so against cliche characters/plots that they go out of their way to avoid ideas that have been done before at all costs. Everything is about not being cliche, and if you use an idea that’s not 100% original to you, you’re doing it wrong.
On the other end of the spectrum are writers who cannot help but use the most overused ideas and plots to the point that their writing and characters are so predictable you can stop one-fourth of the way through their story and be fully content.
I’m more of a middle of the road sort of a person. I believe that you can take well-known character types, story ideas, or plots and change them up just enough that they’re very interesting. I mean, Disney has been doing it for ages. The best description I ever heard of a writer was that a writer is like a magpie.
If you don’t know, a Magpie is a species of bird that is famous for stealing little trinkets from odd places to line its nest. They’re nature’s hoarder. Writers are the same way. We file little bits of writing, memory, conversation, background chatter, or other things away and they pop up in our writing unexpectedly. Of course, cliches are bound to pop up because we encounter them in our day-to-day life and just unconsciously line our writing with them like magpies line their nests. But if we try to find ways to switch them up and approach them from a new angle, they’re not so cliche anymore. Does that make sense? I hope it does.
* Failing to give your character a clear desire/motive One of the most brilliant TV shows I’ve ever watched was Netflix’s Daredevil. Not just because of the great writing and acting, but because of how they portrayed the character of Wilson Fisk. Now Fisk is the “bad guy” in the series. He’s the main person who’s orchestrating all of these plots that our hero has to fight against…but this series takes the time to deeply examine his motives and his backstory. This villain, who we’re supposed to hate, falls in love with a wonderful woman, has a tragic history that motivates him, and even has an assistant who’s like a son to him.
I thought it was brilliant. Because the motivation of this character was so clearly defined that I had trouble not wanting to root for him a little bit. This is just proof that really well-defined characters can really tug at the heart-strings of your readers.
* Failing to introduce the readers to the character properly Introductions are important. Not only in real life, but even here on Neopets. As an artist/writer/creator of a character, your job is to introduce the viewer to the character properly. If that doesn’t happen and a connection isn’t made, you won’t have your audience for long.
* Lack of depth/backstory
* Unexplained actions/shifts in motivation You’re halfway through a mystery novel and you’re reading about the main character’s dear Aunt Betty who’s been portrayed as this sweet old lady who really wants the jewel thief brought to justice. However, you turn the page and next thing you know Aunt Betty’s dyed her hair pink and is now riding with a punk rock band called Nine Nails and Three Hooks in a minivan down the California coast.
You go through the book trying to understand why Aunt Betty made that life choice and the author is silent. Nothing. Nada. Zip. You’re left with an unanswered question that stems from a pretty large unexplained plot hole.
Sudden shifts in motivation or action happen because we often can’t make up our minds. But usually before something like that happens, there’s a preceding event that causes it. Either we get new data (ex: the murder weapon is found!), or something else happens that changes the motivation of that character, but very rarely does something happen without a cause of some sort.
* Lack of balance between action and description/reflection I know I’m gonna sound older than I am, but I really love the writing of Louis L’amour. If you’ve never read him, he’s the author of many books, particularly a large number of westerns. One of the aspects about his writing that I admire is how he strikes a perfect balance between action and the reflection of the characters in his books.
Writers and artists tend to be philosophers at heart. We deal with our problems and questions about life by puzzling it out through our creations. Writers tend to express it through the thoughts of our characters. Many writers get very philosophical and questioning in their books. Cornelia Funke, Ray Bradbury, C.S Lewis, Charles Dickens, and Louis L’amour are only a few that I can name off of the top of my head.
It can be tempting to get a little too philosophical or to have too much action without giving your readers a bit of time to rest their brains and process. There’s a very fine balance between the two. It’s hard for even the best character creators and writers to master, so don’t loose heart!
Characters and The Arts
So, now we get to one of my favorite sections, talking about Characters and rendering them through the arts. Now, before you so called “non-artsy” people decide to skip this section, let me give you a bit of a pep-talk.Just because you think that you cannot do art doesn’t mean it’s true. There are many different types of arts (music, poetry, drawing, painting, theater, pottery, architecture, crafting, felting, fibers, etc….) and many different types of artists. Sometimes it just takes a while for someone to realize they have talent, and develop the ability to be considered “good”.
Okay, now that I’ve had my little soap box moment, it’s time to talk about how to show off our characters using the arts. Now, for this section, I’m considering the arts to be anything related to art, music, or literature. There are various ways to show your character’s traits through the arts, so let’s get into a few examples….Music Playlists: Often featured on a petpage, music playlists can often give you valuable insight into how a character thinks, feels, or acts. I myself often listen to a lot of music when drawing or thinking about characters. Lots of character creators will create playlists specifically for their character and put it on their page so that visitors can listen for themselves.
Drawing/Sketching: Although I love seeing full blown digital or a real bit of art for characters, I often find that rough drawings or sketches just seem to have way more character and action in them. I love pages that have a mix of finished and rough art because rough sketches can just bring out the little quirks of characters that we all know and love. Now, just because I’m an art geek, I’m gonna spend a few minutes talking about a couple of different drawing mediums. Maybe if you’re not good at one, you should try another?
Drawing Pencils (Graphite) Basically, any pencil sketch you do with just a black pencil or a set of them falls under this category. Best advice? Start out loose and relaxed and sketch out the rough shape/contour of your character, and drop in details later. Some good supplies to invest in would be blending stumps, an eraser pencil (if you’ve never used one, they’re amazing!), and a good variety of different shades of pencil.
Charcoal (Block, Vine, Willow or Pencil) Charcoal is messy but really good for dramatic or artwork with a lot of values. However, if you want sharp and clean lines and really detailed artwork, this may not be the medium for you. It can be accomplished with vine/willow charcoal and some charcoal pencils, but if you want to cover large areas and actually have your grains not smudge and fly all over the place, block charcoal is your friend. Don’t forget to throw some cheap fixative (I use hairspray) on your work after it’s done so it stays pretty and doesn’t smudge.
Colored Pencil Colored pencil is one of those mediums that is very commonly used, but not often done right, particularly when blending is concerned. If you’re diligent and learn the techniques though, it’s a medium that can really shine, particularly when characters are the focus. If you’re not for blending using cross-hatching or burnishing, there are some colored pencil blending tools available from craft stores that can help you.
Chalk/Oil Pastels Although chalk pastels and oil pastels are night and day to each other, I’ll throw them under one header. Chalk pastel is to charcoal what colored pencil is to graphite. Basically, you treat chalk pastel like it’s colored charcoal and you’re pretty much golden. There are chalk pastel pencils, just like there’s charcoal pencils.
Oil pastels are fun because they’re sticky, messy, and don’t mix with water. Which can be an advantage, particularly if you watercolor on top of your work, making that oil pop. Oil pastel can be just as effective on paper or canvas, and it’s really good for artists who love to get their hands dirty.
Pen and Ink Pen and Ink is a medium that doesn’t require fancy tools. You can make a good pen and ink drawing with a cheap Bic Pen bought from a dollar store. Now, there are lots of different pens that make lots of different marks in various widths, colors, and sizes. There’s also professional art pens, but again I say…you can make good pen/ink work with cheap pens, sharpies, or just a cheap pack of pens from an art store in different sizes. In the end, it’s all about your methods and the marks you make.
Drawing Tablets Wacoms, Ipads, or any other drawing surface that’s used digitally can be counted as drawing tablets. I myself have a Wacom Intous Art for my computer, and an Ipad Pro with apple pencil for other situations. Typically you need some sort of program or application. Photoshop, GIMP, Paint Tool SAI, and Fire Alpaca are typically suggested for computers. For Ipads, Procreate for Ipad leads the market.
These are just a few ways you can draw, my suggestion is to try a few mediums out. It’d be nice to see more variety, as most drawings you see on the site are graphite, colored pencil or digital. Not that there’s anything wrong with that, but hey, variety is fun.
Poetry/Writing: Poetry and writing both are harder art forms to find here. Although writing is considered somewhat common in some aspects, it’s actually rare nowadays to find petpages with full chunks of a story instead of a summary. The reasoning is typically a mix of a busy schedule and the fact that neopians have a bad habit of not wanting to read unless they are honestly hooked or drawn into the content.
Poetry is even more rare than writing, most poetry being reserved for the poetry contest. However, when you do find some it can be a real pleasure to read and enjoy.
Other Art Forms: These are other ways to express your character, some of which I’ve seen around, some of which are just random ideas from my head. If I find examples I’ll try to link them so you can find inspiration.
Now that I’ve talked a lot about the mediums, let’s get into the actual methods, shall we?
Typically once you have gotten the basic details of your character down, either by writing it out or by creating a rough sketch, you need to create some form of reference. The reasoning behind this is simple. You want to be able to draw that character (or have other artists draw that character) with some consistency over and over again. A typical reference contains a picture/drawing of your character, a section for colors used, and perhaps a few notes on certain markings or aspects of your character that you don’t want to forget. But you can add/remove what you like. Here are a couple examples from my references:
References are often required when asking for fan art and are often an integral part of petpages. However they can be important for characters set in other realms, or even characters off-site.
I’m guessing the next question you may have is about those who are Writers like I am. How are they able to find art for petpages, applications, or other things if they don’t have a reference? Most of the time the only option is to try to find a generous artist who’s willing to take a detailed written description of that character and turn it into a reference for you. It can be a bit problematic for some. However, there are places such as the Art Agency that do allow for you to submit requests for artists without a reference.
Another fun aspect of art, particularly when it comes to petpages is Adoptables. Typically adoptables are little miniature versions of that pet, either custom made, or made to look like the color/species combo of that pet. Here’s an example of both a premade and a custom adoptable….
Typically if you want a custom adoptable you either must request one, or if you are an adoptable maker yourself you can offer to do a trade where each party makes and adoptable for the other person. Using adoptables without proper credit IS theft, and can be reportable.
As much as we like thieves in our stories and plots in neopia, we really don’t like them when it comes to stealing art and coding. Just to clarify, using ANYBODY’S work without proper credit (ex: a link to their userlookup, etc) is stealing. It’s also stealing if you use work that’s not available to the public and the artist doesn’t want to share, EVEN IF you link back. If someone says their work is only for their use, respect that! It’s also considered theft if you enter someone’s work into a contest, either by outright stealing it OR tracing/duplicating it. For more information about YOUR rights as an artist/writer/coder, check out this guide:
Composition/Tips
I wanted to add this section to specifically talk about art and characters from the standpoint of Composition. Composition is how you put together a work of art. In this case, it’s a work of art containing your character. I think that there’s some valuable insight to be gained from learning about this important area. Some of these tips will be from experience, some will be from what I’ve researched/read, so forgive me if I somehow bungle this up. Let’s start with the first basic question to ask…Where does your eye go?
I’m serious. Where does it go when it first views your piece of artwork? Your character’s face? Somewhere in the background? Why does that happen? Well, I’m gonna explain a few concepts….
Certain colors attract the eye…such as red.
Take a look at Claude Monets work “Poppies”.
The FIRST place your eye is drawn to is that large slope of red-orange poppies that rolls down the hill. It’s because red is a very eye catching color that actually causes our body to physically react. It increases our heart rate. In fact, a study published in a very well-known scholarly journal concluded that red actually psychologically increases the intensity of our reactions! The color is seen as a natural “danger” signal by our mind. This is why a large number of advertisers and companies have red in their logos or ads. They know it will grab your attention.
Contrasting colors also will attract attention as well…
Van Gogh surely knew this when he painted “Two Crabs”.
Blue and orange are contrasting colors, which means they’re across from each other on the color wheel. Contrasting colors really pop against each other, naturally drawing the eye. Now just placing contrasting colors right next to each other and letting them just sit there can be a little too intense sometimes, which is why artists often mix other colors into a piece to make it a little less intense, but still eye catching.How can you implement this in your character designs? Maybe add a splash of red or red-orange in an area that you want the viewer to focus on, or place some contrasting colors in areas you want to draw the eye as well. Use colors to convey the theme or mood of your character, as well as a tool to draw the eye to important aspects of their design.
Dark and light values next to each other cause your eye to move forward/recede. You ever see an art piece where there’s an insane amount of cloth, typically with folds or wrinkles? Maybe it was a design for a royal pet, or perhaps the wrinkled cloak of a meridellian thief? Ever wondered how that’s achieved? The answer is really found in the large difference between the values.
The way my professors describe the effect is that dark values make your eyes recede, or almost want to draw back from the piece, whereas light values bring your eyes forward. Putting them next to each other can cause your eye to almost “roll” with the natural folds/creases in an object, such as wrinkled cloth, the folds of a leather boot, or the creases in a leaf of lettuce.
Prompts and Challenges
Challenge: Read Deep
Take the advice of these great authors. Read wide, read deep. Try different genres, read the classics (they’re classics for a reason!), read an author that motivates you, find a book recommended to you by a friend…or a librarian. (A librarian told me to pick up The Phantom Tollbooth and I loved it!) Just…read. If you want a few really good authors that I have personally found, here’s a short list. (You can neomail me if you’d like more!)
Edgar Rice Burroughs Ray Bradbury Neil Gaiman Louis L’amour John Grisham Cornelia Funke Tom Clancy Gary Paulsen Frances Hodgson Burnett Colleen Coble Sharon Creech
Challenge: Musical Art
This little challenge is simple. All it requires is a music playlist set on shuffle, your chosen art supplies, and imagination. The rules are simple. You will go through your playlist for as long as you desire, with it set on shuffle. When a song comes on, you must do a small art piece that is inspired by that song, either by the feelings the music gives you, the lyrics, etc. You have the duration of the song to complete that sketch. You cannot work on that sketch past the end of that song. Once the song ends, you switch to another song and the process begins all over again. The benefit of having your playlist on shuffle is that you never know which song will come on next. If you want to tailor it to a specific character, why not make a playlist of songs that inspire you to draw that character and put that playlist on shuffle?
Challenge: Your Character’s Voice
Think about how your character talks. Do they have an accent because of where they’re from? If you know which accent they have, look up or do some research on how words are pronounced. Try to reflect that consistently when your character talks if the accent is thick. How does their voice sound? Do they talk loud or soft? What words can you use to describe their voice?
Words to Describe Voices
Found on writinghelpers
adenoidal (adj): if someone’s voice is adenoidal, some of the sound seems to come through their nose appealing (adj): an appealing look/voice shows that you want help, approval, or agreement breathy (adj): with loud breathing noises brittle (adj): if you speak in a brittle voice, you sound as if you are about to cry croaky (adj): if someone’s voice sounds croaky, they speak in a low, rough voice that sounds as if they have a sore throat dead (adj): if someone’s eyes or voice are dead, they feel or show no emotion disembodied (adj): a disembodied voice comes from someone who you cannot see flat (adj): spoken in a voice that does not go up and down; this word is often used for describing the speech of people from a particular region fruity (adj): a fruity voice or laugh is deep and strong in a pleasant way grating (adj): a grating voice, laugh, or sound is unpleasant and annoying gravelly (adj): a gravelly voice sounds low and rough gruff (adj): this voice has a rough, low sound guttural (adj): a guttural sound is deep and made at the back of your throat high-pitched (adj): true to its name, a high-pitched voice or sound is very high hoarse (adj): someone who is hoarse, or has a hoarse voice, speaks in a low, rough voice, usually because their throat is sore honeyed (adj): honeyed words or a honeyed voice sound very nice, but you cannot trust the person who is speaking husky (adj): a husky voice is deep and sounds hoarse (as if you have a sore throat), often in an attractive way low (adj): a low voice is quiet and difficult to hear; also used for describing a deep voice that has a long wavelength matter-of-fact (adj): usually used if the person speaking knows what they are talking about (or absolutely think they know what they are talking about) modulated (adj): a modulated voice is controlled and pleasant to listen to monotonous (adj): this kind of voice is boring and unpleasant due to the fact that it does not change in loudness or become higher/lower nasal (adj): someone with a nasal voice sounds as if they are speaking through their nose orotund (adj): an orotund voice is loud and clear penetrating (adj): a penetrating voice is so high or loud that it makes you slightly uncomfortable plummy (adj): a plummy voice or way of speaking is considered to be typical of an English person of a high social class; this word shows that you dislike people who speak like this quietly (adj): in a soft, quiet voice raucous (adj): a raucous voice or noise is loud and sounds rough ringing (adj): a ringing voice is very loud and clear rough (adj): a rough voice is not soft and is unpleasant to listen to shrill (adj): a shrill voice is very loud, high, and unpleasant silvery (adj): this voice is clear, light, and pleasant singsong (adj): if you speak in a singsong voice, your voice rises and falls in a musical way small (adj): a small voice is quiet smoky (adj): a smoky voice is attractive in a slightly mysterious way softly spoken (adj): someone who is softly spoken has a quiet, gentle voice soft-spoken (adj): speaking or said in a quiet, gentle voice sotto voce (adj, adv): in a very quiet voice stentorian (adj): a stentorian voice sounds very loud and severe strangled (adj): a strangled sound is one that someone stops before they finish making it strident (adj): this voice is loud and unpleasant taut (adj): used about something such as a voice that shows someone is nervous or angry thick (adj): if your voice is thick with an emotion, it sounds less clear than usual because of the emotion thickly (adv): with a low voice that comes mostly from your throat thin (adj): a thin voice or sound is high and unpleasant to listen to throaty (adj): a throaty sound is low and seems to come from deep in your throat tight (adj): shows that you are nervous or annoyed toneless (adj): does not express any emotion tremulous (adj): if your voice is tremulous, it is not steady; for example, because you are afraid or excited wheezy (adj): a wheezy noise sounds as if it is made by someone who has difficulty breathing wobbly (adj): if your voice is wobbly, it goes up and down, usually because you are frightened, not confident, or are going to cry booming (adj): very loud and attention-getting quavering (adv): if your voice quavers, it is not steady because you are feeling nervous or afraid a voice like a foghorn: very loud voice in an undertone: using a quiet voice so that someone cannot hear you someone’s dulcet tones: the sound of someone’s voice as they speak
Neopets Dailies compiled in a list form for your convenience! Visit these essential Neopet Dailies to get neopets freebies for little to no work! Most of these daily neopets only require a simple visit to the daily link, while others require you to spend some NP to play the daily.
CTRL+D to bookmark this page!
What’s Unique About This Daily Neopets Page?
We’ve gathered all the essential daily URLs into one easy access button below. Instead of navigating through dozens of tabs, simply click the button below, and each daily will automatically open in a new tab for quick and convenient access! Just make sure pop-ups are allowed on this site for this to work smoothly.
Those magical tasks we Neopians undertake every day in pursuit of Neopoints, items, and maybe even a stroke of good luck. But with so many dailies to complete, and so many other players vying for the same rewards, how can you ensure you’re getting the most out of your daily grind?
This comprehensive Neopets daily guide will explore the best strategies for maximizing your Neopets daily rewards, debunk common myths, and offer a Neopets daily checklist to keep you on track. We’ll delve into the psychology of dailies, uncover the secrets of Neopets freebies, and help you navigate the exciting world of Neopets daily rewards.
The Midnight Rush for Daily Freebies: Fact or Fiction?
Many players believe that completing their Neopets dailies at midnight NST (Neopian Standard Time) gives them an edge. The logic is that fewer players are online at that hour, leading to a higher chance of snagging rare items. But is there any truth to this?
While it’s true that thousands of players flock to Neopia at midnight, there’s no concrete evidence that it impacts your chances of winning big. Neopets likely has a system in place to distribute rewards fairly, regardless of when you complete your dailies.
However, anecdotal evidence suggests that some dailies, like the Battledome, might yield better results at off-peak hours. This could be due to a less crowded prize pool or simply a matter of perception.
The Psychology of Neopets Dailies Links
Our brains are wired to seek patterns and make connections, even when they don’t exist. This explains why many Neopians have developed superstitions and rituals around their Neopets daily routine.
Some players believe that completing dailies in a specific order or at different times each day influences their rewards. Others swear by donating “junk” items to the Money Tree or maintaining a low Neopoint balance to attract good fortune.
While these beliefs are mostly harmless fun, it’s important to remember that Neopets dailies are ultimately based on chance. There’s no magic formula to guarantee success, but a positive mindset and a consistent routine can certainly enhance your enjoyment.
Neopets Daily Checklist: Essential Dailies
To make the most of your Neopets dailies, it’s helpful to have a Neopets daily checklist. Here are some essential dailies you shouldn’t miss:
Daily Puzzle: Solve the daily puzzle for a chance to win Neopoints and items.
Trudy’s Surprise: Spin the wheel for a guaranteed Neopoint prize.
Fruit Machine: Test your luck for a chance to win rare items.
Tombola: Play Tombola for a chance to win Neopoints and items.
Setting personal goals and incorporating them into your daily routine can add a new dimension to your Neopets experience.
Embrace the Fun of Neopets Dailies
Ultimately, Neopets dailies are about having fun and enjoying the Neopian world. While maximizing rewards is a goal for many, don’t let it overshadow the joy of the game. Embrace the superstitions, celebrate the small victories, and cherish the community that makes Neopia so special.
So, fellow Neopians, embark on your daily adventures with a sense of excitement and optimism. May your dailies be filled with Neopoint showers, rare items, and maybe even a sprinkle of faerie dust!
The Seasonal Attack Pea, often abbreviated as SAP, is a legendary artifact in the world of Neopets. This item represents the zenith of Battledome weaponry, not only for its raw power but also for its rarity and the dedication it takes to wield it effectively. Its peculiar design, festive connotations, and unique combat limitations have turned it into a symbol of prestige among collectors and Battledome enthusiasts alike. Understanding the SAP requires delving into its origins, mechanics, and the specific niche it occupies within Neopia’s broader economy and lore.
The Advent Calendar and the Seasonal Attack Pea: A Holiday Surprise
Every December, Neopians eagerly flock to the Advent Calendar in Terror Mountain, a cherished holiday tradition offering daily gifts that range from charming trinkets to valuable collectibles. This year, the Advent Calendar caused an unprecedented stir when the Seasonal Attack Pea (SAP) was allegedly included in its prize pool. The SAP is one of Neopia’s most coveted and powerful Battledome items, often selling for tens of millions of Neopoints. Its sudden appearance as a potential freebie sent shockwaves through the community.
The news sparked a frenzy among players, with many logging in daily, hoping to snag this rare treasure. Social media and Neoboards were flooded with excited speculation, screenshots, and debates. Stories surfaced of lucky players claiming to have received the SAP, while others reported never seeing it in their prizes, leading to widespread confusion and rumors about its true availability. Was it an ultra-rare prize with odds as slim as winning the lottery? Had it been accidentally included and quietly removed? Or was it all a cleverly crafted hoax to stir up holiday excitement?
The Advent Calendar itself remained silent on the matter, offering its usual festive fare of holiday-themed wearables, decorative items, and Neopoints. The lack of official clarification left the community divided, with some players hunting tirelessly for clues while others simply enjoyed the daily surprises. The market reacted swiftly to the SAP rumors, with prices for the item fluctuating wildly. For collectors and Battledome enthusiasts, the prospect of acquiring such a legendary weapon through a simple click was both thrilling and anxiety-inducing.
Regardless of the controversy, the Advent Calendar continues to be a highlight of the Neopian holiday season. Its whimsical animations and nostalgic charm remind players of simpler times, even amid the speculation and drama. Whether or not the Seasonal Attack Pea was ever truly part of the prize pool, the Advent Calendar succeeded in bringing the community together, fostering both excitement and a touch of mystery during Neopia’s favorite festive tradition.
The Odds of Finding the Seasonal Attack Pea at the Advent Calender: A 1 in 10,000 Chance
The mystery surrounding the Seasonal Attack Pea (SAP) in the Advent Calendar has only heightened its allure. Neopians speculate endlessly about its availability, but one critical detail has emerged: the odds of obtaining the SAP are rumored to be a staggering 1 in 10,000. This minuscule chance transforms the already rare Battledome item into a near-mythical prize, fueling an Advent Calendar frenzy.
For perspective, the Advent Calendar sees millions of players checking in daily during December. Yet, with such slim odds, only a handful of users might ever see the SAP in their prize inventory. Many players have logged in religiously each day, hoping to beat the impossible, while others have resigned themselves to the unlikelihood of being among the chosen few.
This 1 in 10,000 probability isn’t just a number—it’s a phenomenon that has reshaped how Neopians engage with the Advent Calendar. Some players have created spreadsheets to track anecdotal evidence, attempting to verify if anyone has truly received the SAP. Others have taken to forums and social media to swap stories of luck—or lack thereof. The odds add a layer of suspense to an otherwise lighthearted holiday event, making the pursuit of the SAP feel like a high-stakes treasure hunt.
Whether the SAP is an intentional addition or a calculated rumor remains part of the intrigue. What is certain, however, is that the 1 in 10,000 odds have made this holiday season one of the most talked-about in Advent Calendar history. For players, each new day brings the same question: “Will today be my lucky day?”
The Seasonal Attack Pea’s Design and Thematic Resonance
At first glance, the Seasonal Attack Pea appears whimsical, even unassuming. The item resembles a simple green pea with a red festive cap, a nod to the holiday themes often celebrated in Neopia’s Advent Calendar events. Its appearance belies its devastating capabilities, creating a fascinating contrast between the item’s playful design and its reputation as a weapon of unparalleled strength.
The design of the SAP is deeply tied to the idea of exclusivity and celebration. Holiday-themed items in Neopets are often cherished for their limited availability, but the SAP stands out due to its dual nature as both a collector’s treasure and a functional weapon. Its aesthetic appeal ties into Neopia’s broader lore, suggesting that even in the celebratory and cheerful moments of the Neopian calendar, there is a place for power and strategy.
The Legacy and Elusiveness of the Seasonal Attack Pea
The Seasonal Attack Pea’s rarity is a cornerstone of its mythos. Unlike items that are regularly available through shops or even as common prizes, the SAP has an almost mythical presence in Neopia. It is believed to have been introduced during one of Neopia’s seasonal events, likely through highly limited distributions that left only a handful in circulation. Unlike other powerful Battledome weapons, which are often tied to specific quests or high-level achievements, the SAP’s origins remain shrouded in mystery.
Over the years, its rarity has only increased. As Neopians sought to acquire it, the supply dwindled, making the SAP a rare sight even among the wealthiest collectors. Its exclusivity is compounded by the requirements for its use. Only Pea Chias, a rare morph of the Chia species, can equip the SAP. This additional barrier means that even those who manage to obtain the SAP often find themselves needing to undertake the costly and complex task of transforming a Chia into a Pea Chia through morphing potions or the Lab Ray, both of which add further layers of expense and effort.
Seasonal Attack Pea’s Battledome Stats
In the Battledome, the Seasonal Attack Pea has earned its reputation as one of the most devastating weapons available. Its attack capabilities are unmatched, delivering a consistent array of damage that combines multiple elemental types. This versatility allows it to bypass many of the defensive strategies opponents might employ, making it a weapon that can turn the tide of battle in an instant.
However, the SAP is far from a simple tool for brute force. Its one-use-per-battle limitation introduces a layer of strategy to its application. For Battledome veterans, knowing when and how to deploy the SAP can make all the difference. It often serves as a trump card, reserved for critical moments in battle where its impact can be maximized. The tension between its immense power and its limitations mirrors the broader dynamics of the Battledome, where strategy and resourcefulness often outweigh raw strength.
The species restriction further complicates its use. Pea Chias are not only rare but also vulnerable in combat due to their lack of species-specific defensive advantages. This means that players must build their entire strategy around the SAP, ensuring that their Pea Chia can survive long enough to deliver the decisive blow. The interplay between the SAP’s strengths and the vulnerabilities of its wielders adds a layer of depth to its use, elevating it from a mere weapon to a cornerstone of advanced Battledome strategy.
The Seasonal Attack Pea’s Role in Neopian Economics
The Seasonal Attack Pea occupies a unique position in Neopia’s economy. Its rarity and desirability have made it one of the most expensive items on the Trading Post and in auctions. Transactions involving the SAP often require not just millions of Neopoints but also the inclusion of other rare items to sweeten the deal. For many Neopians, the SAP is less a weapon and more an investment, a tangible representation of their wealth and status within the community.
The economics of the SAP are further influenced by its limited utility. Unlike other high-value items that have broad appeal or multiple uses, the SAP’s niche role as a Pea Chia-exclusive weapon means that its market is inherently limited. This creates a paradoxical situation where the SAP is simultaneously one of the most valuable and most narrowly useful items in Neopia. For collectors, this duality only adds to its allure, making the SAP a symbol of both strategic acumen and the ability to navigate Neopia’s complex trading systems.
Strategies for Acquiring the Seasonal Attack Pea
For Neopians who dream of owning a Seasonal Attack Pea, the path is daunting but not impossible. Acquiring the SAP requires not only immense resources but also a deep understanding of Neopia’s trading dynamics. The first step is often accumulating the necessary wealth, which can take years of diligent gameplay, from restocking and investing in stocks to participating in events that yield high-value prizes.
Once the resources are secured, the challenge shifts to locating an SAP. Its rarity means that it is seldom listed on the Trading Post, and when it does appear, the competition is fierce. Successful acquisitions often rely on networking within the Neopian community, building relationships with collectors who might be willing to part with their SAP for the right price.
For those who manage to acquire the SAP, the journey is far from over. Transforming a Chia into a Pea Chia is a costly endeavor, requiring either the purchase of a morphing potion or an extended period of experimentation with the Lab Ray. Each step is a testament to the dedication and persistence required to fully unlock the SAP’s potential.
Cultural Significance of the Seasonal Attack Pea
Beyond its practical applications, the Seasonal Attack Pea holds a special place in Neopian culture. Its festive design and limited availability have made it a symbol of celebration and exclusivity, a reminder of the joy and wonder that define Neopia’s seasonal events. For many Neopians, owning an SAP is less about its utility in the Battledome and more about what it represents: a milestone in their Neopian journey and a testament to their perseverance.
The SAP’s enduring popularity speaks to its unique ability to capture the imagination of Neopians across generations. Whether as a weapon, a collector’s item, or a cultural icon, the Seasonal Attack Pea remains a cornerstone of Neopia’s rich and ever-evolving tapestry. For those who pursue it, the SAP is more than an item; it is a legacy.
Customizing your Neopet is one of the most exciting ways to express creativity and personality in Neopia. Among the many customization options available, Neopets backgrounds play a pivotal role in transforming your pet’s appearance and telling their story. From tranquil beach scenes and whimsical cloudscapes to spooky forests and festive holiday settings, Neopets backgrounds allow you to set the stage for your pet’s adventures in a unique and creative way.
This article, Neopets Backgrounds – A List of Them All!, serves as the ultimate resource for collectors, customizers, and Neopian enthusiasts who want to explore the vast array of available options. Whether you’re decorating for a seasonal event, matching your pet’s paint color, or simply experimenting with themes, Neopets backgrounds offer something for everyone.
We’ll guide you through the many ways to obtain Neopets backgrounds, from the Neocash Mall and Neopoint shops to exclusive prizes from events like the Advent Calendar and site giveaways. We’ll also highlight some of the rarest and most sought-after Neopets backgrounds, perfect for collectors looking to complete their customization sets.
Finally, at the end of this article, you’ll find a comprehensive gallery featuring full-sized images of all Neopets backgrounds, making it easy to browse and select the perfect design for your pet. No matter your style or your pet’s preferences, there’s a background waiting to bring your vision to life.
Let’s dive into the enchanting world of Neopets backgrounds and discover how they can elevate your pet’s customization to new heights!
A shadow scurries through the Haunted Woods. Did you see that? It wasn’t your imagination—Neopia’s 56th species, the Varwolf, has finally been revealed! These reclusive creatures have long lurked in the depths of the Haunted Woods, but now, they’re stepping into the light and looking for new homes among Neopians.
Varwolf will be A Premium Exclusive—For Now
To start, the Varwolf will be exclusively available to Premium subscribers via the Species Change perk. If you’re already a Premium member but have used your one-time Species Change perk in the past year, you’re in luck—TNT has confirmed that this perk will be refreshed, allowing you to transform an existing Neopet into a Varwolf immediately.
However, for those who don’t have Premium, patience will be key. The Varwolf will become available site-wide through a special event and questline in the summer of 2025. Unlike typical events, this won’t be time-limited, ensuring that all Neopians will eventually have a chance to welcome a Varwolf into their family.
What We Know About Varwolves
Here are some key details from the recently released FAQ:
Home: The Varwolf originates from the Haunted Woods, adding to the eerie and mysterious atmosphere of the region.
Lab Ray Restrictions: Varwolves cannot be created through the Lab Ray, meaning the only way to obtain one is via the Species Change perk or through the upcoming site-wide event.
No Pound Transfers: Much like Lutaris, Varwolves cannot be abandoned or transferred through the Pound. If you try, they will simply run away!
Premium Cancellation Rules: If you create a Varwolf while subscribed to Premium, you won’t lose it even if you later cancel your subscription.
Customization Compatibility: Varwolves can wear all existing backgrounds, trinkets, and accessories. TNT has also stated they are working to ensure existing Neopet wearables are adapted to fit the Varwolf’s unique body shape.
A Glimpse Into the Future: Will There Be a 57th Species?
TNT has left the door open for even more new Neopet species in the future. While they haven’t made any promises, the success of the Varwolf’s release might encourage further additions to Neopia’s roster of species. Could we see another Haunted Woods pet? Or maybe a new aquatic species? Only time will tell.
Will You Be Adopting a Varwolf?
Now that the Varwolf has been officially revealed, are you planning to adopt one? Or are you lamenting the ever-growing need for extra pet slots? (We hear you!) Whether you’re a Premium subscriber looking to snag a Varwolf right away or planning to wait for the summer event, this is an exciting time for Neopia’s pet enthusiasts.
Stay tuned for more updates as TNT releases further details about the upcoming event. In the meantime, keep your eyes peeled in the Haunted Woods—you never know when a Varwolf might be watching!