Escape from Meridell Castle – Avatar and Trophy Guide!

Looking to earn the prestigious Escape from Meridell Castle avatar or trophy? This guide will walk you through essential gameplay tips, strategies, and a level-by-level breakdown to help you achieve your goal. Let’s dive into the world of Draik daring escapes and castle challenges!

Escape from Meridell Trophy

Escape from Meridell Basic Information

In Escape from Meridell Castle, you control a Draik as you navigate through 20 treacherous dungeon levels filled with guards, spikes, acid drops, and other dangers. The objective is to escape the castle while scoring as many points as possible. Here’s a quick rundown of the controls:

  • Arrow keys: Move left and right
  • Up arrow: Fly
  • Space bar: Attack with your sword

How to Score Points

You can increase your score in three main ways:

  1. Collecting Stars: Each star is worth 1 point.
  2. Hitting Mystery Boxes: Each box has a 2% chance of granting 100 points.
  3. Defeating Enemies: The score for each enemy equals the number of enemies remaining in the level. For example, if a level starts with 10 enemies, the first enemy defeated is worth 10 points, the second 9, and so on.

Bonus Tip: Cannons can’t be destroyed but can be attacked for points. However, enemies like the sun and metal stars are invincible and should be avoided.

Lives and Hazards

  • You start with 4 lives and gain an extra life for every 100 stars collected.
  • Watch out for spikes and red acid drops as they’ll kill you instantly.
  • Red bonus doors (found in Levels 11 and 19) lead to star-filled levels. Entering the bonus door in Level 19, however, traps you in a repeating cycle until you run out of lives. Plan accordingly!

Pro Tip: Avoid risky stars or mystery boxes that could cost you a life. You don’t need every single point to get a high score.


Escape from Meridell Tips and Strategies

Conserving Flight Energy

Your Draik has limited flight energy. To extend your flying time, tap the up arrow key rapidly instead of holding it down. This method allows you to cover greater distances and reach higher platforms efficiently.

Timing Your Attacks

When approaching an enemy, press the space bar about a second before they get close to you. Timing is crucial; pressing too early or too late will result in losing a life.

Navigating Spikes

When flying through narrow passages surrounded by spikes, position your Draik so that its back is nearly touching the spikes. Interestingly, your Draik’s back is immune to dangers, giving you a bit of leeway. However, don’t get too close, as misjudging the distance can still result in death.

Landing in Tight Spaces

To land in a one-block-wide space, release the up arrow just before your Draik aligns with the space and hold the directional key guiding you into it. This method improves accuracy and prevents unnecessary deaths.


Escape from Meridell Level Guide

Level 1

A straightforward introduction. Kill the Grarrls, collect the stars, and hit the mystery box. When flying between spikes near the end, ensure your back faces the right set of spikes. Use the up arrow to open the door and proceed.

Level 2

Kill the Grarrls while avoiding spikes. Don’t try to collect every star—some are too risky and not worth the potential loss of lives.

Level 3

This level can be tricky for beginners. Start by eliminating the Grarrl and carefully dispatch the Korbats above. Navigate below the spiked stairs and fly over them, holding the left key to land on the open spot. Proceed cautiously through the rest of the level.

Level 5

You’ll encounter acid blobs for the first time. Watch the timing of the drips and move cautiously to avoid instant death.

Level 6

At the start, you’ll face Korbats in tight spaces. Position slightly below them before slashing to ensure you strike first. You’ll also encounter your first metal star, but it’s not a significant threat.

Level 7

This level’s acid blobs are random in speed. Observe their intervals before attempting to pass. You’ll also encounter your first cannon, which is relatively easy to handle.

Level 8

Prepare for an onslaught of cannon fire. Watch the entire screen carefully, as at least two cannons will be firing simultaneously. Attack the cannons for points but prioritize your safety.

Level 9

A large but manageable level. Stay alert, and don’t waste too much time—remember, each level has a time limit.

Level 11

Fly up to the big yellow door using the flight conservation strategy. Collect energy refills as you ascend, and enter the bonus door at the top for a star-filled level. Avoid staying too long as it’ll waste precious lives.

Level 12

The most crucial level for high scores. It offers the most points but is also one of the hardest. Start on the left side, slashing enemies and cannons as you climb. After clearing the left side, return to the bottom and head to the right side. Brace yourself for a brutal challenge against metal stars and cannons. With enough practice, you’ll eventually master this level.


Escape from Meridell Castle Cheats

  • Type “valrigard” to reset the level timer. Use this cheat if you need extra time to strategize or take a break mid-level.

Escape from Meridell Avatar and Trophy Tips

To earn the Escape from Meridell Castle avatar, you must achieve one of the top 50 monthly high scores when trophies are awarded. Here’s how to maximize your chances:

Escape from Meridell Castle Avatar
  • Prioritize points by collecting stars, attacking cannons, and defeating enemies strategically.
  • Focus on mastering Level 12, as it’s the most point-heavy stage.
  • Avoid risky stars or mystery boxes that could cost you a life.
  • Use the flight conservation technique to access difficult areas more efficiently.
  • Play multiple times to improve your skill and consistency. With practice, achieving a high score is possible.

Good luck in your daring escape from Meridell Castle! With patience, practice, and these tips, you’ll soon add that coveted avatar and trophy to your Neopets accomplishments.

Here you’ll find some tips for getting the Escape from Meridell Castle avatar and trophy.