Neopets Biscuit Brigade: Hagan’s Last Stand is a nice game where you will be given a mission to protect the castle of Brightvale so that enemies will not be able to take it. The treasure, which are the cookies, will have to be protected from King Skarl, the rivalry of King Hagan, who is a treat to Brightvale itself. Neopets Biscuit Brigade: Hagan’s Last Stand will give you the opportunity to build up your structures to defend in the best way possible the castle of Brightvale, to be known as a hero, thus earning points.
During the game play, safeguard the cookies that are the main and principal treasure of Brightvale by placing obstacles in the way, preventing your enemies to penetrate “private section” that contains all the cookies. At the beginning, you’ll be given a small defense which will consist of a small castle down right, in the corner of the screen. From there, you have time to build in towers (and walls) to be successfully able to defend them and prevent getting additional damage.
Your rivalry, King Skarl, will send in toys that will come from the upper left corner, which are made from his chest. If they’re still in his chest, the toys will not be attacked. You have to wait them to come out. Once that happens, if you have a shooting tower near him, you’ll attack them the way you want, depending on your build and strategy. The toys will not have a unique size. Instead, they can be sized by any sort and they can have any form. Some of the toys are fast while some other are slow enough. However, not because some toys are slow that they are necessarily “easy” to destroy. Remember that the faster toys might cause you some trouble, but the slower ones will need more damage on them to be successfully destroyed. The more you play, the hardest to destroy the toys will get.
During the game, there will be a total of 20 waves that you will have to go through if you would like to successfully finish the game. The more you stay “alive” on the game, the more points you get which is good if you’re planning on getting a super high score or a trophy. The higher the number of your current wave is, the higher the amount of toys being sent to you will be. So you need a better defence, and it is logical simply because you’ll afford more structures then, leading you to a better game play. Also, you should note that the waves you play on are released steadily, which means that King Skarl will send toys to you even if the current wave is not done yet. If a toy is successfully able to tear through your castle, and more precisely, the walls, the this toy (enemy) will be picking a cookie and bring it back to the chest of King Skarl. Note that one toy will only take a cookie at once, no more. If you can’t destroy the toy that is currently holding the cookie while you can, that same cookie will drop on the ground and will remain there until another toy comes to pick it up. The cookie, however, will not be returned to your “safe spot”, which means that things will get harder to you simply because your enemy toys will have their task easier while the dropped cookie is the nearest to them. Once a cookie is grabbed and brought back to the chest of King Skarl, you will not get it back and when all of them are taken, the game will come to its end. Note that for people who are going after a high score or a trophy will have to keep all of their cookies, because they will get additional points if zero of them have been taken.
Toys will come at you. Whenever you’ll destroy a toy of King Skarl, which is your enemy, you’ll get something to build with, which can help you setup a better defense, thus leading you to stay longer in the game. Alternatively, you can choose to spend these earned builds to upgrade your tower and defense. There is also a cancel buttion which can be used to remove the build you’ve just selected, in case you change your mouse. A fundamental key, on your keyboard, is the space bar which is necessary to pause the game, in case you have to go to the bathroom, eat, take a shower, etc.
Many modes are offered to you to suit your needs. The first one is the practice mode, which will grant you a total of 100 parts when you start playing, which is a lot. For this reason, you will not get any points, because it is for practice only. The only time you will want to go through this mode is if you want to try setting up your own strategy.
The second mode is the “Easy Mode”, which will give you a 30 parts start and where the toys difficulty will be easy to come by. You, however, will not be awarded with many points when you finish up the 20 waves, simply because that level is so easy that many people will do, once again, easily.
The third mode is called “Normal Mode”. This is where you start with 24 parts, along with 6 cookies and from there, the toys will get harder to stop and to destroy. This is recommended if you’re a decent player or if it is the first time you’re playing. You do not want to start on the next difficulty, that will be mentioned shortly after, for the unique reason that you’ll be discouraged fast. Play on normal mode first, then switch to other modes.
Hard Mode is the fourth difficulty, and it is the most difficult. You start the game with only 18 parts and only have a total of 5 cookies to defend. You’ll be awarded with two times more points than the difficulty before, though. The waves will run quickly and you will barely have time to setup your strategy. Even at the beginning of the round, you will have a hard to to quickly start something up, because the time is counted on you. Skarl will send toys really fast on you, and since they are harder to destroy, the later waves will be uncompleted and King Skarl will send more toys after your treasure.
The towers will only come in one form, but from there you will upgrade it to make it the way you want, thus leading to the best defense set of your strategy. If you want to upgrade a tower, simply click on it one time (considering you’ve already built it) and you’ll be given the option, with a picture, to upgrade it. You also will deconstruct towers if you decide to click on the rubble button that is located after the upgrade one. If you want to increase the range of the tower, you will have to click on the tower image that contain a white circle, and it will cost you one part for each range upgrade. A total of 2 range upgrades can be done to each towers. Te range upgrades are good for the towers that are directly “receiving” King Skarl’s toys, because they deal more damage to them. Again, it depends on your strategy. Below is a guide that will describe the upgrades that are available from the towers, along with how much they cost and their particular name.
Tower is the first “thing” that you see and it will not do anything besides proving a sligh barrier for your toys. It is indestructible though.
The Ball Launcher is the second tower that will be open to you to chose from, that will attack one of your enemy toys at a time and will do so with a snowball that is relatively weak. Whenever it is upgraded, it will do some good damage to the toys.
The Sling Shot is the third option that is offered to you, and this one will attack the first toy that comes near it, rapidly.
After that comes the Potion Slinger which is a small range tower that will fire some poisonous potions at your enemy toys to do damage to them. However, that damage is low and useless if there are already other towers that are shooting at the toys.
Then comes the Crossbow which does a high amount of damage, along with a high range of shooting, which makes it a really good choice for you to choose when you setup your own strategy.
The Cannon will do less damage to the toys, but it will fire cannons that will make splash damages, meaning they will hit many toys at once.
The Gravel Cannon is what comes next, and this one will give you a power boost and it will let you spread out. This is perfect for you and a build that is recommended.
After that, there is the Rocket Launcher that will look good because of the sound it will make, but it is not compared to the other ones. It will fire slowly and do high damage, however, there is chance that it will not hit the toys. The Rocket Launcher is only necessary if you’re really bored and would like to start a luck game where you may win, and may not.
The Bag Thrower is, you guessed it, a tower that will throw bags and it will slow the movement of the toys, giving you more time to build, or more time to let your other structures shoot at your enemy toys.
The Sludge Thrower will throw sludge, and is the upgrade that can be done to the bag thrower. It will improve the range of the tower and it will slow the toys for a bigger amount of time.
Then comes the Net Thrower. This one will strike once at a time.
The Windmill push your enemy toys back, giving you more time to hit them with your other towers. It does also have a rapid firing ability.
The Oil Thrower will throw oil at your enemy toys that will immobilize the toy it hits for few seconds. Only the toys that will walk on the flask of oil (on the ground) will get affected, meaning that it may not necessarily lead to what you want. It is a good choice if you know that your enemy toys will be coming for x path, though.
The Paint Thrower will throw paints at your enemy toys to successfully blind them and it will also deal damage to them for few seconds.
Finally, the Water Thrower will throw water on the toys and they will see their durability and speed diminishing.
Neopets Biscuit Brigade: Hagan’s Last Stand Strategy & Cheats
This game is really based on strategy, meaning that you are free to setup the build you want. However, some combinations will surely be better than others. What you want to aim is to actually being effective, and, at the same time, wasting the less possible cookies and tokens. You want to go offensive, meaning that you want to place builds near the cookies and wait the toys. The reason behind that is that there is no time bonus, which means that there is no point in going the other way.
You can build towers and stuff just after your cookies to prevent the toys from coming at you. When this is done, you can start making upgrades, etc to avoid the loss of the cookies. Good luck.